Now you're talking about a whole other topic, that of Mario. Let's keep it to mobile/social/tablet here as much as possible, since that's what I was referring to when I said that.
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History, sales and trends point to 2D Mario and 3D Mario as two separate series. This was made plainly obvious in the seventh generation.
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2D Mario nostalgia is the reason of the sales discrepancy, and familiarity. As I said, Mario 3D lost the limelight. We have differing POVs on this given the same games data, it's time we respect each others' POV and move on.
| You are the one in denial, because your explanation for the poor sales of the Super Mario Galaxy games in comparison to NSMB Wii is "the Galaxy games had a space theme, this was putting people off". Afterwards, Super Mario 3D Land gets rid of the space theme and goes into nostalgia overdrive with its raccoon tails. This games also fails to reach the heights of 2D Mario, yet you continue to insist that it's me who is ignoring sales data. |
3DLand is a different beast though to the Galaxy argument. Very different. I'll still elaborate.
The sci-fi theme was just one of the reasons. I will now go on to explain why I believe 3DLand is not as big a hit as it could be despite having the theme recipe bang on. It's a question of getting everything right.
3DLand, in terms of content:
After owning and playing through most of 3DLand (Star Levels included), I will say it does have lack the quality of a game like Galaxy, and it isn't as fun as either Galaxy or NSMB. A great game, it doesn't hold up to either in terms of quality. The Mario theme is excellent, music, puzzle and art style wise (which is what I was asking for), but that doesn't cut it if the rest isn't there.
Also, I think right now alot of people may be put off by the 3D effect. Some people it gives them headaches, others don't like using it. Mind you, it's an important feature to play the game better (I can testify).
3DLand, in terms of circumstance:
I'll admit I expected 3DLand to sell much more, but 1st of all the situation is much different from NSMB, which launched during a peak year for the DS, alongside Brain Age and Nintendogs which had already paved the way for the DS. Then, it was also launched alongside the DS Lite in an explosive launch (also thanks to NSMB, it's interfed success).
The current selection of games are not pushing the Million numbers on the 3DS as the Wii/DS had done prior. This has little to do with the game itself, but with the image and other software around it. For instance, the Wii had many heavy-hitters (20M+), and so did the DS. We don't see that kind of landscape on the 3DS, and people aren't as ready to buy for very complex reasons (image, marketing, targetting).
To prove this, look at the trends of what would be Mario Kart DS and NSMB: Mario Kart 7 and SM3DL.
It's quite clear the argument goes way beyond content, into the realm of circumstance.
Ultimately the best way to compare would be to imagine the following:
Let's say it was SM3DL that launched instead of NSMB on the DS, would it have sold as well? It's very difficult to tell. In terms of content, it would seem like no. But I would beg to differ that it wouldn't be close to 75% total sales in that circumstance, given content.
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Super Mario 64 got overshadowed by the PlayStation and that's why it didn't sell more, according to you. The same happened to Mario Kart 64. Yet, when given the chance, Mario Kart prospered where 3D Mario stagnated. I would be willing to acknowledge the possibility that Mario Kart's success was hurt by the PS1, because this theory at least lines up with sales data.
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Thankfully you appreciate the factor for Mario Kart 64. If it could affect that game (the one with the biggest potential), why could it not affect all others. Also, Mario Kart later soared in sales thanks to its much more obvious appeal: multiplayer. Given time I believe 3D Mario will prove itself. It already has proven growth from M64 to Galaxy (I am removing Sunshine from the discussion, it was bad in terms of appeal). Then, when multiplayer will be added to it (for real and not just as an aside), the branch will explode. My prediction, take it as you will. Again, all other factors need to be in place for the same level of success as the others (NSMB/Wii): a strong plat with high consumer purchase rates, the right image and good peer software.
| The underlying issue is that you cannot accept that 3D Mario only plays second fiddle to 2D Mario. You can't, because you hold the opinion that it should be the other way around. |
With reason, as you are hopefully starting to see. I'm not new at this market, I have gut too. Fair, I make my share of mistakes when I predict, but long term I think I will be right.