What Carl said.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
What Carl said.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
Excellent! And as building a gaming PC is getting cheaper and cheaper as time goes by, I expect this trend to get stronger.
Khuutra said:
Man, I have to know. Did you hate the look of Rising from the start? You did, right? |
While it was still MGS: Rising, I wasn't the biggest fan but I could still see the potential there. I generally dislike everything what it turned into though.
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Carl2291 said:
While it was still MGS: Rising, I wasn't the biggest fan but I could still see the potential there. I generally dislike everything what it turned into though. |
What it was before wasn't actually a game, though, it was just a cutting simulator. Gameplay clips didn't show anything good in terms of movement and absolutely nothing in terms of stealth.
I think it was the E3 2010 Trailer that showed him running around and cutting people up? Sure, it also had him cutting cars in half and a melon, but it looked like gameplay was there.
I thought it certainly looked better than the recent stuff.
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JGarret said:
I wonder if it´s a hint he´ll be "the next Snake"...having Solid Snake as his mentor or something.. |
Oh god I hope not.
He was a just a funny afterthought of the old games, but the way they tried to make his character important in the 4th was embarassing.
My favourite franchise of all time. Bring it on, Kojima. I'm ready.

| Carl2291 said: I think it was the E3 2010 Trailer that showed him running around and cutting people up? Sure, it also had him cutting cars in half and a melon, but it looked like gameplay was there. I thought it certainly looked better than the recent stuff. |
Go back and watch it again. It was playable, yes, but cutting was pretty much all you could do. There was no real melee system, no way to defend against sustained fire from guns, movement was sluggish - the game going into slow-mo to let you line up a slice really highlighted what was wrong with the concept of the game before. It looked like it was going to play terribly, and that's very probably why it was scrapped.
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