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Forums - Sony Discussion - 2 new Heavy Rain pictures

I don't this is really a game but more of an excuse to try to get past the Uncanny Valley.



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twesterm said:
I don't this is really a game but more of an excuse to try to get past the Uncanny Valley.

Exactly. Show us some gameplay or stop wasting our time and go make a damned tech demo.




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HappySqurriel said:

I could be wrong, but isn't this the game that had a few teaser videos with characters that looked like Zombies?

"Realistic" skin and eyes are only good if the animation is (amazingly) high quality; with the quantity of animation that is (typically) required for a game, and that even some of the best movie animation has issues, I would wait before I get hyped over a screenshot.


 ummm idk what trailers you watched..

 

http://media.ps3.ign.com/media/811/811232/vid_1537283.html

 



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rocketpig said:
I can't wait for this game. I've been dying to play a kitchen/crying/staring simulator for years.

QFE

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The other pics of her crying really freaked me out. Now I know what "Uncanny Valley" feels like.

These new pics somehow looks more realistic and natural



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ssj12 said:
HappySqurriel said:

I could be wrong, but isn't this the game that had a few teaser videos with characters that looked like Zombies?

"Realistic" skin and eyes are only good if the animation is (amazingly) high quality; with the quantity of animation that is (typically) required for a game, and that even some of the best movie animation has issues, I would wait before I get hyped over a screenshot.


 ummm idk what trailers you watched..

 

http://media.ps3.ign.com/media/811/811232/vid_1537283.html

 


That would be the video ...

If you don't see how creepy that is I don't know what to say



hm im wondering if this will turn out any good



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HappySqurriel said:
ssj12 said:
HappySqurriel said:

I could be wrong, but isn't this the game that had a few teaser videos with characters that looked like Zombies?

"Realistic" skin and eyes are only good if the animation is (amazingly) high quality; with the quantity of animation that is (typically) required for a game, and that even some of the best movie animation has issues, I would wait before I get hyped over a screenshot.


 ummm idk what trailers you watched..

 

http://media.ps3.ign.com/media/811/811232/vid_1537283.html

 


That would be the video ...

If you don't see how creepy that is I don't know what to say

 Recently the developer claimed that they have gotten out of the uncanny valley and that this trailer is no longer representative of their game. Who knows if they actually have.

 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

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When I first saw the trailer for this game I... Well here's what I thought it looked like to me



Scary x_x



sieanr said:
HappySqurriel said:
ssj12 said:
HappySqurriel said:

I could be wrong, but isn't this the game that had a few teaser videos with characters that looked like Zombies?

"Realistic" skin and eyes are only good if the animation is (amazingly) high quality; with the quantity of animation that is (typically) required for a game, and that even some of the best movie animation has issues, I would wait before I get hyped over a screenshot.


 ummm idk what trailers you watched..

 

http://media.ps3.ign.com/media/811/811232/vid_1537283.html

 


That would be the video ...

If you don't see how creepy that is I don't know what to say

 Recently the developer claimed that they have gotten out of the uncanny valley and that this trailer is no longer representative of their game. Who knows if they actually have.

 


I don't think the uncanny valey is that simple of a problem because we really started to deal with it in pre-rendered movies before Final Fantasy: The Spirits Within was released, and even today most pre-rendered 3D animation use characteratures (on some level) rather than more realistic images; if it was a simple problem we would have massive marketing campaigns which choose to use artificial avatars rather than actors because they can be custom built to perfectly match the campaign.