Andrespetmonkey said:
Fayceless said:
Andrespetmonkey said:
BasilZero said:
Andrespetmonkey said:
BasilZero said: Handheld gaming will never be doomed, no matter how much people may want it to be. |
You don't think phones and tablets will completely take over?
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I doubt this will happen, more than likely, they'll be two different markets.
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Hmm I doubt it man. In five years (or less) what will handhelds be able to do that a phone or tablet can't do?
I'm willing to make a very long bet with you. :)
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So...what can consoles do that PCs can't?
Not a thing. Yet they still sell very well. It's foolish to write off handhelds simply because there are alternatives.
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"what can consoles do that PCs can't?"
Usability is better on consoles, simple plug in and play mentality. They also act as better media hubs because of their accessibility. Not to mention they're much cheaper.
"It's foolish to write off handhelds simply because there are alternatives"
I agree. I think phones will replace handhelds in around 5 years because eventually the'll be capable of everything a new handheld would be able to do and more, and everyone that could afford a new handheld, will most likely have a smartphone by then, which the'll already be using for gaming. They'll already have a huge catalouge of games, both casual and "hardcore" and the'll be able to produce great looking graphics. Devs will want to produce games for the very capable, constantly evolving platform that most people (who can afford expensive tech like handhelds) already have. These are a few reasons.
So it's not because they are altenatives like PC and Consoles where they both have their pros and cons, it's because in a few years phones will most probably be vastly better and cost-effective altenatives.
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There are two things which I can't see Phones over coming to completely be a viable alternative to handhelds:
Controls - Have you ever played IoS or Android games? They're pretty limited by being just a touch screen, and as long as that's always the case the software just won't ever evolve beyond stuff like Infinity Blade and Angry Birds. Creative people will find better ways around it and make 'new experiences' and whatnot but ultimately you're never going to have games at the quality of Mario Land 3d, Uncharted: GA etc as it's just not possible. I tried playing GTA III on my Galaxy S2... Never again lol.
Software - This has sort of been covered, but the reality at the moment is an iPhone / Android game can charge $2 unles you're something really special. You're making like $1 per sale... there's no way to budget for making stuff any bigger at the moment. People are trying to get that price up - but I can't see it happening. When you consider VIta just introduced $50 handheld games, and you're looking at games which can make some x25 more money per sale. This very much limits the type of software people can put on appstores to stuff that is cheap to make.
I mean people don't talk of phones killiing Consoles... cause the experiences in the games is just too different.. I think the same applies here.
It's an iffy one, and something which I think no one really has a clue to predict as it's impossible to tell how people will react. I sort of think this generation should been seen as the biggest opportunity to Sony and Nintendo - more people are playing video games on handhelds then ever before in history. If they convince those people that instead of Angry Birds and Plants vs Zombies they want to play whatever they're offering they could end up with more sales then ever - but of course they may lose sales the other way.