kitler53 said:
Dead space/infinity blade II on iphone sells for $7. escape plan for vita sells for $15. ..now granted it's probably one of the best performances but infinity blade made $23M in revenue. translate that back to a $40 3DS/vita game and you are looking at ~575k in full price sales. a far cry from mario kart but far more then most 3DS/vita games and no doubt will a lot less dev time. the fact is though that the average price of iphone games has gone up a lot since the first days on the platform. the games are a lot shinier too. I'm probably going to get a vita but i really really reeeaaally doubt that in 5 year or whatever that a next gen is suppose to be starting that i'll be willing to fork so much a $1 to a dedicated gaming device. a device that limited is just barely acceptable now imo... |
I think this demonstrates my point though ...
In its lifetime the Nintendo DS had 258 games that sold more than 500,000 units (the 3DS already has 10) and a rare exception on the iPhone is able to generate similar revenues primarily by increasing the price of their product far beyond what most games can sell for. If the market changes and most consumers demonstrate willingness to pay $10 to $20 for games regularly on their smartphone it is possible that the dedicated handheld gaming devices will be threatened by these smartphones but, being that the main argument for these devices is that "games only cost $1", I'm not convinced this will happen on a wide enough scale.