theprof00 said:
Christhor said:
M.U.G.E.N said:
what a load of bullshit..I would appreciate if you don't say stupid crap like that please. and did you just compare mario kart to TM? 0_o wtf man..you sure you played the game before? They are NOTHING alike.
and just so I'm clear and since cuz of stupid arguments like these the sony section is deserted on this forum..you are more than welcome to check over at a place like GAF on their impressions on the game. You will find hundreds of opinions there. No one gives a shit about graphics on this game as long as it performs well and it does that amazingly well.
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You sure you've played Mario Kart? Because the arena mode in Mario Kart is essentially a Twisted Metal junior. Don't get your panties in a knot just because it's a viable comparison.
Also, the original reviewer guy did make a pretty decent point. If take a game that was good in the Ps1 days, and essentially just give it a graphical overhaul, then you do have every right to say to say that it's outdated. Why? Because they can be. Why isn't this the case with Mario Kart? Because the controlls are great by todays standard.
Now, I haven't played a Twisted Metal game since 2, and I don't think I am going to play this one, but if the gameplay was mostly unchanged then points should be removed because of that. It was a clunky game back in the day, but it fit the time. Now? Not so much.
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It is delightful to see you try to compare the mk arena to twisted metal and thereby try to validate the entire argument.
Except the game is completely different. The game has come a long way since 2.
Look at the overhauls: controls: specials went from long button cominations of up to 6 inputs, to a maximum of 2, the the four main each being only one press. targets can now be switched by hitting the R3 button, something you couldn't previously do in the last twisted metal. Specials are separated from control by using the analog for control. Previously, the specials had to share the dpad, meaning that while you were driving you inadvertantly would fire a missile backwards or shoot some ice, or on the other end, had to abandon steering while inputting a special.
Gameplay: Maintains splitscreen, and now internet play. Gamers can now play against up to 15 opponents online. And co-op? I think there's also co-op. You can now upgrade and customize your vehicle. Cars start off with basic machine guns and then as you progress you unlock new sidearms, and unlock new specials. You can also paint your car. New Nuke mode, which is a blast. New follow the leader mode, also a blast. New weapons like sniper rifle, allow you to cahgne the dynamic of the game, no longer is the game about shooting and smashing into them, but also about strategy. Climb to a roof and snipe someone dead, new remote mines allow you to lay sweet traps for opponents. AiR! Players can now take to the skies, adding a new element to the game. You can pick up opponents and drop them off a cliff, one of the most satisfying ways to kill in any twisted metal. Change your car mid match. Now, when you're playing and you notice that you're ill equipped for the enemies, you can simply switch by visiting the garage. Faced with too much damage and in a light vehicle? Trade out for the big rig and counter them rock/paper/scissors style.
Graphics: Wayyyyyy better in all aspects
So, what is really old-school about Twisted Metal, that someone can honestly say "that doesn't fit in with today's market". What evolutions hasn't it done? What does it really need to take it from a 6/10 game, to a 10/10? Really, I'd like an answer to that. Because if there is no answer then there really isn't an argument.
TL;DR
What could eat sleep play honestly do to change the game from 6/10 to 10/10?
Not release the game and make a different one? Because that's what this article sounds like.
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