I agree with WoW, but I also believe I understand what Bodhesatva is saying, which is more how I think.
As we're talking JRPG, it picked my interest. I've said countless times that I expect the Wii will get the most JRPG especially because of what is discussed here : the push for graphics both HD consoles have made, and the fact that most JRPG don't generate enough sales to support that.
Many will try to stay the course, but I predicted most would fail, and for now, it's scary how right I was.
I felt all those resisting would go bankrupt or go Wii, and I thought most would realize Wii is the only option before going bankrupt. In my eyes, that's what is unfolding right now, to a scary level.
To this day, I've seen every JRPG on the current gen HD consoles fail miserably, in the sense that they lost a huge amount of money, except on Wii. For now, the only exception I see on Wii is Opoona.
But on the HD consoles, oh god! It's a disaster! Given the millions poured into the HD JRPG games, the bitterness must be high among developers.
Of course, I expect the big ones, or the famous studios like Level 5 to sustain themselves despite putting big production values in their games, though I doubt even Level 5 can produce their own games on HD consoles. I think only Square Enix can survive that.
Then, you have the studios paid by the console maker.
And you have the level below, with new IP with medium production value, that will fail so abysmally that they'll be forced to go cross-platform. I'm thinking of Trusty Bell for example.
Then the next level, like Namco, which will use lower production value still, but I bet if they fail abysmally too, they will also be forced to go cross-platform. I'm thinking of ToVesperia like games.
Then, there are the lowest production value, that WoW was talking about. There are games like that, and they fail even more badly, because the HD consoles owner just find it unacceptable to pay such prices for so low quality compared to what the console makers promised. I'm thinking of games like Agarest Senki. These Idea Factory games could have lived easily on PS2, but on HD consoles, it seems few people want to even pay for them.
Lots of people say that the western market will make these games viable. For now, reality shows the contrary. If anything, people are even more graphics whores in the West, and as such, the games even at the level of Trusty Bell or Blue Dragon are seen like garbage for kids.
Thus the epic fails I felt would happen, and thus why most JRPG makers will IMHO be forced to go Wii or bankrupt. If no game is delayed, like I thought, the Wii will be the JRPG king before the end of H1 2008 in Japan, which is amazing.
On another topic, I disagree with the people that say HD is easy because PC devs have done it for years. These people quickly forget that consoles are no PC power wise. The PC needed to run even the most basic of these games are more powerful than any console.
You don't need to look at anything else beside memory. All these games that can be run in 1280x1024 (which is more than 720p) use PC that have 512 Mo of RAM or more, and are installed entirely on hard drives (that's for mass memory), which are faster than any optical drive.
I'll not even talk about the processors and graphic cards.
So no, really, there's no comparison as to the amount of work needed to optimize the games for consoles or for PC. That's why PC devs can survive with so low PC game sales : they have far less work to do to achieve the same thing.