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Forums - Gaming - Has Voice Acting killed stories?

badgenome said:
Reasonable said:
Mr Khan said:
Cinema moreso than voice-acting. The gaming media is better suited to a subtler form of storytelling than the kind favored by cinematography


Hang on, you're saying games are subtler than films?  Based on what?  I don't see that at all.

Being suited to it doesn't necessarily mean that developers have been realizing the full potential of the medium. If it sounds like a ridiculous claim on its face, it's probably because gaming has developed backwards compared to film. Whereas films were meant to be an outlet for artistic expression from the word go, games started as a purely commercial endeavor and stayed that way for decades. But looking at interactive poems like Flower, Kaim's memories in Lost Odyssey, Paz's voice diaries in Peace Walker, or a game like Nier where you really only start to understand things on your second playthrough and suddenly see all of your previous actions in a different light, I think I can see what Mr Khan is getting at. I'm not sure if it's necessarily subtler than film, but games can tell stories in a way that films would be hard pressed to approximate.

Sure but none of those are subtler examples than film IMHO - I don't mean Transformers obviously!  Not sure if this is a European vs US thing as I note most of my US friends see film as primarly entertainment which I don't really (nothing against entertaining films of course).  By film I mean the medium as well - i.e. documentaries, film used within interactive art projects, etc.

While I think the medium of videogames can support subtle experiences I don't see evidence that it is generally subtler than film.  Also Mr Khan's comment was exclusive - games are suiblter medium than film as a given.  I've seen no evidence of that ever in any game I've played.



Try to be reasonable... its easier than you think...

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Panama said:
Chrono Trigger and Super Mario RPG had incredible stories? Damn son, send me your copy of the games because I think mine are lacking in the story department. They do have incredible gameplay though that have earned them their right as timeless classics.

Voice acting can make or break a game really. Just look at Uncharted, brilliant voice acting personally that fits the context. Then you have voice acting masterpieces such as this.
http://www.youtube.com/watch?v=bangt7d9vGA

You may not agree with me on the Chrono Trigger/Super Mario Rpg thing but I liked them.

As far as the Uncharted thing goes there's not really many things like it and it's a pretty short game so it's world is very limited. Show me a game thats incredibly long with Nathan Drake like voice actor and that would be impressive.



chocoloco said:

Not at all they have just gotten better. More likely it is nostalgia for games in the past that you loved and had great stories that would lead a person to think a  that everything new is worse. Most of the stories suck, but there are still some good ones in mass effect, uncharted, dead space, Assassin's Creed and countless rpgs.

Sure and Assassins Creed story to me is amazing. Im finding myself not enjoying alot of the newer stories and alot of them seem to be really short these days.

Maybe when next gen comes I'll be able to look back and see if it was truely nostalgia that makes me feel like game's stories have goten worse.  I want a new age RPG that made me feel something like ff4-10 did.

Maybe it's the aging process.



Izo said:
Panama said:
Chrono Trigger and Super Mario RPG had incredible stories? Damn son, send me your copy of the games because I think mine are lacking in the story department. They do have incredible gameplay though that have earned them their right as timeless classics.

Voice acting can make or break a game really. Just look at Uncharted, brilliant voice acting personally that fits the context. Then you have voice acting masterpieces such as this.
http://www.youtube.com/watch?v=bangt7d9vGA

You may not agree with me on the Chrono Trigger/Super Mario Rpg thing but I liked them.

As far as the Uncharted thing goes there's not really many things like it and it's a pretty short game so it's world is very limited. Show me a game thats incredibly long with Nathan Drake like voice actor and that would be impressive.

Perhaps Assassins Creed 2 onwards? Though I hear many native Italians complain that Ezio's accent is offensive.



Reasonable said:
badgenome said:
Reasonable said:
Mr Khan said:
Cinema moreso than voice-acting. The gaming media is better suited to a subtler form of storytelling than the kind favored by cinematography


Hang on, you're saying games are subtler than films?  Based on what?  I don't see that at all.

Being suited to it doesn't necessarily mean that developers have been realizing the full potential of the medium. If it sounds like a ridiculous claim on its face, it's probably because gaming has developed backwards compared to film. Whereas films were meant to be an outlet for artistic expression from the word go, games started as a purely commercial endeavor and stayed that way for decades. But looking at interactive poems like Flower, Kaim's memories in Lost Odyssey, Paz's voice diaries in Peace Walker, or a game like Nier where you really only start to understand things on your second playthrough and suddenly see all of your previous actions in a different light, I think I can see what Mr Khan is getting at. I'm not sure if it's necessarily subtler than film, but games can tell stories in a way that films would be hard pressed to approximate.

Sure but none of those are subtler examples than film IMHO - I don't mean Transformers obviously!  Not sure if this is a European vs US thing as I note most of my US friends see film as primarly entertainment which I don't really (nothing against entertaining films of course).  By film I mean the medium as well - i.e. documentaries, film used within interactive art projects, etc.

While I think the medium of videogames can support subtle experiences I don't see evidence that it is generally subtler than film.  Also Mr Khan's comment was exclusive - games are suiblter medium than film as a given.  I've seen no evidence of that ever in any game I've played.

It's not my fault you can't appreciate the nuances of Michael Bay. You see, Sam wants to jump Megan Fox's bones but he can't because it's rated PG-13, so he has to make do with awkward sexual innuendo instead! And the robots are cars which are also robots! Is your mind blown yet?

Anyway, I didn't read what Mr Khan was saying as "games are subtler than films, full stop", or even than most games are subtler than most films, only that the medium lends itself to a subtler form of storytelling. There's no doubt that games have seen a much slower maturation than film did. We're still at the stage where something like Heavy Rain passes for a high brow experience for Christ's sake, and I think it may be many years yet before we see gaming's Citizen Kane. But I do think the rare flashes of true brilliance I've seen in games show the promise of the medium, and while film is old hat by now and seems to be in terminal creative decline (in my estimation, obviously), gaming only stands to get better now that "games as art" is finally a real and somewhat commercially viable thing.



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Izo said:
chocoloco said:

Not at all they have just gotten better. More likely it is nostalgia for games in the past that you loved and had great stories that would lead a person to think a  that everything new is worse. Most of the stories suck, but there are still some good ones in mass effect, uncharted, dead space, Assassin's Creed and countless rpgs.

Sure and Assassins Creed story to me is amazing. Im finding myself not enjoying alot of the newer stories and alot of them seem to be really short these days.

Maybe when next gen comes I'll be able to look back and see if it was truely nostalgia that makes me feel like game's stories have goten worse.  I want a new age RPG that made me feel something like ff4-10 did.

Maybe it's the aging process.

It probably is and I try to avoid that thinking as much as possible because gaming is full of many things to enjoy. It is easier to love things as a child or teenager because there are less responsibilities, the world is new and the brain has not fully developed. As we age we analyze things more and do not just sit down and enjoy things care free. The challenge is in my opinion is to still love the things you did, but be open to innovation and new ways of thinking. The human mind is full of creativity and will continually make great new stories as well as recycle them.



I just say Suikoden II it has no voice acting and had the best story I ever expirienced in a game... then suikoden I and V... a lot of games without voice acting and then Final Fantasy X, I think voice acting limits the amount of story told, and a good story does need its time to be told, most games don't take that time and just throw you into the action, of course sometimes it can take to long until the game starts... but thats another thing. Also the story should always fit the purpose of the game, I think Uncharted has a good amount of story for its purpose. But that by no means means that it has a good story, same goes for Halo, right amount of story but it isn't that good of a story...

Story must cater to different tastes and most voiced over stories just failed to cater to my taste...



Not really, but they did limit the ammount of storytelling.
The most beautiful stories all have 0 voice acting, and the past month To The Moon just made that fact stronger.
Voice acting will limit the story.

Also, lol @ Panama for saying Chrono Trigger had a lacking story, you're 1 in 10000.



No. And that's all I have to say about that.



I don't think voice acting in itself has done that. Voice acting does however add an extra layer to the storytelling, and not everyone will be able to use it as a tool for conveying extra depth in the story, rather than something that detracts from the overall experience.

I think Mr Khan got it right, in that cinematography is to blame, or rather, the misuse of it is. Most games with cut scenes are seperated into two different parts; gameplay and videos. If those two can't be married the right way, the experience can be very disjointed or schizophrenic even. With capabilities of modern gaming hardware, telling stories through cutscenes full of emotional or bombastic moments with characters that are fully alive and "real" has become something many developers try to accomplish, with varying levels of success.

The problem is not voice acting. The problem is that too many games can't marry their gameplay with their storytelling well enough. In the "old" days, there wasn't room for making the gameplay and storytelling as different as what can be done today, and many developers seem to have moved towards thinking that cinematic games offer the best experience. And for some, that might be the case, but I personally disagree with it.