badgenome said:
Being suited to it doesn't necessarily mean that developers have been realizing the full potential of the medium. If it sounds like a ridiculous claim on its face, it's probably because gaming has developed backwards compared to film. Whereas films were meant to be an outlet for artistic expression from the word go, games started as a purely commercial endeavor and stayed that way for decades. But looking at interactive poems like Flower, Kaim's memories in Lost Odyssey, Paz's voice diaries in Peace Walker, or a game like Nier where you really only start to understand things on your second playthrough and suddenly see all of your previous actions in a different light, I think I can see what Mr Khan is getting at. I'm not sure if it's necessarily subtler than film, but games can tell stories in a way that films would be hard pressed to approximate. |
Sure but none of those are subtler examples than film IMHO - I don't mean Transformers obviously! Not sure if this is a European vs US thing as I note most of my US friends see film as primarly entertainment which I don't really (nothing against entertaining films of course). By film I mean the medium as well - i.e. documentaries, film used within interactive art projects, etc.
While I think the medium of videogames can support subtle experiences I don't see evidence that it is generally subtler than film. Also Mr Khan's comment was exclusive - games are suiblter medium than film as a given. I've seen no evidence of that ever in any game I've played.
Try to be reasonable... its easier than you think...











