Reasonable said:
Sure but none of those are subtler examples than film IMHO - I don't mean Transformers obviously! Not sure if this is a European vs US thing as I note most of my US friends see film as primarly entertainment which I don't really (nothing against entertaining films of course). By film I mean the medium as well - i.e. documentaries, film used within interactive art projects, etc. While I think the medium of videogames can support subtle experiences I don't see evidence that it is generally subtler than film. Also Mr Khan's comment was exclusive - games are suiblter medium than film as a given. I've seen no evidence of that ever in any game I've played. |
It's not my fault you can't appreciate the nuances of Michael Bay. You see, Sam wants to jump Megan Fox's bones but he can't because it's rated PG-13, so he has to make do with awkward sexual innuendo instead! And the robots are cars which are also robots! Is your mind blown yet?
Anyway, I didn't read what Mr Khan was saying as "games are subtler than films, full stop", or even than most games are subtler than most films, only that the medium lends itself to a subtler form of storytelling. There's no doubt that games have seen a much slower maturation than film did. We're still at the stage where something like Heavy Rain passes for a high brow experience for Christ's sake, and I think it may be many years yet before we see gaming's Citizen Kane. But I do think the rare flashes of true brilliance I've seen in games show the promise of the medium, and while film is old hat by now and seems to be in terminal creative decline (in my estimation, obviously), gaming only stands to get better now that "games as art" is finally a real and somewhat commercially viable thing.







