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Forums - General - VGChartz, help critigue my model!

JOKA_ said:
Millenium said:
Holy shit Joka_, that's some mighty fine work!

Considering that character modelling is one of those things I can't do in Max, I can't really crit it!

What will you be using for the texture do you reckon? SSS shader or something else?


My immediate plan is to just finish the model, but I'll probably start out the texture by painting it on in ZBrush.  I don't have Maya or Max though, only Blender, and I don't want to figure out how to make an SSS shader in it :(

The one time I tried to make an SSS Shader in Maya it went horribly wrong lol, they look fucking beautiful when done correctly though.

I'm also thinking that I'm going to have to retopologize this when I'm done if I want to try and put it in Unreal (for shits n giggles),  and retopologizing is such a pain.

Right, I forgot you're using Blender. Did a SSS Shader once in Max myself, wasn't a perfect picture either...

Ah god, that's exactly one of the reasons why I try and stay away from creating character models, I'm looking forward to seeing your progress updates though, you're doing pretty well so far!



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Ok this is the final one I'm going with for now, still needs work but its in an OK place.



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Holy crap that looks awesome.

The only thing, and I may be wrong, is that bit sticking out to the side of the lips seems ever so slightly to stick out too much. If it could just be adjusted in the tiniest bit.



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Alright its been a while but Im updating here (as well as the OP)

 

Did some polypainting to add color and some surface details.  I think the wrinkles came out looking too much like scars so I'll have to fix that.  Anyway all comments welcome, and thanks to everyone that helped so far!

 



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League