RolStoppable said:
Yes, I remember games like Ratchet & Clank: Size Matters and Daxter. They got good reviews all around, only a few points lower than their console counterparts. In other words, they were as good as the Vita games will be, because they too will get lower review scores than their console counterparts. The PSP had developers like Sony Bend and Ready at Dawn working on games and their output wasn't anywhere close to call them bastardized versions of home console games. I fail to see a significant difference in the effort put in.
The mistake pezus and you make is assuming that the PS Vita will always be side to side with the PS3. The PSP launched a couple of years ahead of the seventh generation home consoles, so early on it was an expensive portable PS2 with inferior games (compared to the PS2) and later on in its lifecycle it was miles behind the PS3. The eighth generation of home consoles isn't too far away now, so the Vita, currently an expensive portable PS3 with inferior games (compared to the PS3), will soon become an outdated piece of hardware for those who want the latest and greatest graphics. Likewise, the importance of dual analog sticks is way overstated, because most games either don't use the second stick at all (racing games) or only use it for more convenient camera control. The only genres that are significantly affected by a lack of a second stick are FPS and TPS. Games that are highly community driven nowadays, so if a title doesn't offer crossplatform multiplayer between the PS3 and PSV, you better just forget about it.
Alternative control methods don't automatically mean tapping into the casual market. They are useless without the right games, I think Sony's Move has demonstrated this quite well.
The PSV is going to have a good launch week in America and Europe, but will drop off rather quickly afterwards, similar to what happened in Japan, albeit to a lesser degree. People are going to call for more games and a price cut quickly.
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Actually I did play R&C, and it was not something I liked on PSP, though I liked it on PS2. The controls weren't good, it felt buggy and it wasn't fun at all on the small screen, so all in all I don't trust those reviews, they were most likely done by PSP fans, something I was not, and we know that community could be heavily biased at times back then. I'm assuming a better job on software and a bigger screen can correct this. That, and Uncharted for instance is now a much more interesting series in the more modern gens. You fail to see the difference but come release I think we'll see vast improvement. Then again it's again still early to tell, but that's my gut on it given screenshots and what I understand to be an excellent and dearly loved series. I would bet pretty high that this is a AAA game, couldn't say the same about R&C. Keep in mind this is Sony's 2nd gen in the portable market, their studios probably understand the stakes much better this time around, and that business sense translates into the teams as far as I've understood stakeholder-to-studio dynamics this far.
@Outdating-graphics. The difference with PSP and even 3DS or Vita is that the PSP didn't have good graphics. They were below PS2 levels, and even those left wanting many times. 3DS has nice SD graphics even by today's HD standards (look at RE:R!), so I expect Vita to age very well. I don't think I'll be mistaken here.
@2nd stick. Whether the controls are used or not doesn't matter in my view (I know it's pathetic, but it's a sad reality). Just the fact that it sports a dual-analog makes it "look" like a PS3 controller, so they will "think" it's more like what they are familiar with. Some consumers are just that stupid.
@alternate controls. Indeed, why I mentioned LBP. PS3 move can't be used very efficiently as an argument because it came in late, and the features were not advertised early enough. Then again if Sony doesn't back this properly you may be right, but if M.U.G.E.N.'s PSP thread is any indicator, lots of indie games will be making use of it. Those are value bringers for a consumer.
@dropoff. Very likely everything you said may come true, especially at a 250$ pricepoint. Then again, it may spike significantly (more in tune with the 3DS) during the holidays to your surprise, given appeal to a new audience, and a possible early pricepoint in the wake of the 3DS. Just keep it in mind. I also expect Vita's trend to be above the PSP's global and per region as of year 2.
Anyway, you know I'm playing Devil's advocate :), and I'm aware I'm doing a poor job at it.