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Forums - Nintendo - Nintendo officially announces Nintendo Network!!!

scottie said:
Ugh, giving into DLC is bad for gamers. Now we'll just pay twice as much to get exactly the same content. And the Wii already had fully downloadable games via Wiiware (and I think the DSi did also). Both the Wii and DS phat already offered online play.

So this is just an announcement that the price of Wii U and 3DS games have increased :(

While WiiWare did allow games to be downloaded (similar to PSN or XBLA games), there was the immense pressure of trying to create a good one with the size limitation. That's not to say that there weren't quite a few gems on WiiWare, though, because there were.

Hopefully, with this new network, they can bring something close to what LIVE or PSN offers; also, I hope it's free of charge. They need to offer a higher limit for their games (or no limit like PSN; I think Live has a limit for Arcade games before they consider it a full retail game).



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happydolphin said:
o_O.Q said:

to your first part i'm not really sure what all the text is suppposed to prove i never argued about which was more ergonomic, had better design etc all i stated is that analog thumbsticks is not something that nintendo brought to gaming

@bold. Yes, analog thumbsticks are something Nintendo brought to gaming. Simple fact. Explanation: The vectrex was not a thumbstick, and it did not have pressure sensitivity. It was analog, but not in the depth axis (again if I'm wrong here I need to be corrected). Ultimately, it was incredibly limited in comparison to the 64's input and ergonomics. Compare that to what I'll describe below.

yes i would agree that they improved upon it and the controller in general but the same could be said of microsoft and sony, my main gripe is that i see many nintendo fans praising nintendo for their work with analog sticks when really for me they have only been implementing their own take on them like microsoft and sony after implementation by other gaming companies that aren't mentioned in this regard at all

@bold. No, they didn't improve on it. They revolutionized it. Nobody thought of that before, a thumbstick, and if they did, they didn't spend the R&D to tweak and test it, then to R&D software to best fit it. That is ALL Nintendo's money spent and legwork. Sony copied. Can you get that? It's not a minor improvement here, Nintendo invested significant R&D, Sony copied with less significant investment. When will you understand this simple concept? 2 elements to consider in the innovation:

1) Thumb stick. Frees up the index, and this design goes hand in hand with the trigger button innovation, all with one hand while the other focuses on 4 buttons. Before that, it could not be achieved on a basic controller, vaio also explained that to you.

Basically, they took this:

And put it into this:

   

This is the innovation. If you brush it off as ergonomics and simple design, you FAIL epically to realize that we are speaking about a CONTROLLER DESIGN. The fact that an extra button is available, and that the joystick can be controlled simply by your thumb and with immense precision is MEGATON for a controller innovation. Compare that to the vectrex... the change from Vectrex controller to 64 controller is is not a simple improvement, it is a revolution.

2) Pressure sensitivity. This did not exist on Vectrex in the depth axis, I don't think so. It's a huge innovation, and the games made excellent use of this. I explain this properly in my first post.

to your second part about relevance 

"Realize the PS1 barely made use of the dual analog, it wasn't designed with that in mind. The N64 was."

i didn't realise that the n64 had dual analogs...

@bold. You're supposed to understand this as saying:

"Realize the PS1 barely made use of the dual analog, it wasn't designed with that in mind. The N64 was designed with the analog stick (and trigger button it goes without saying) from the ground up."

Stop wasting my time.  If you can't understand such simple things, just get out. You have no idea how much you aggravate. People take time to research and write elaborate posts so you can answer with stupidity. That's unacceptable.

but anyway if your point is that the ps1 used them poorly well thats your opinion i can think of many games that imo used them well like ape escape, spyro, resident evil, metal gear solid etc

As far as I remember, these were used as supplements for the D-pad, and within the games mentioned did not offer pressure sensitivity (though the hardware provided that, no or very few games actually used it). Even if they did, a handful of games is nothing to be proud of. This is a VERY weak argument on your part. Excuse me.

secondly i made the point i made because many nintendo fans say that nintendo made motion gaming relevant through the sales of the wii ( even though it has existed before now in other forms ) but then when it comes to analog sticks even though the playstation sold more than the n64 that argument changes

@bold. You're making the point because you can't understand simple facts when they are presented to you. I explained to you that analog controls were not part of the original design of the PS1, so using its sales is a very poor argument, even if you wished you could use it, when you do, it makes you sound very ignorant. See my counter-point just above this one to understand why. The Wii actually held the Motion Controls torch for 3 full years this gen. Not only did sales vindicate the business decision (Sony did not make that decision at PS launch/inception), but it also made great use of the technologies in its own games, and made it affordable. They were the first to achieve all that. They also achieved that with the N64 to a lesser extent, Sony came 2nd.


the vectrex analog stick could be tilted with your thumb like a regular thumbstick ( the reason for the sticks being the size they are ) or operated like a joystick, another console like that was the arcadia and as i said before wasn't reffering to the design of the controller itself beyond the stick

so again i don't get why you're going into unique design elements nintendo put into their controllers as i was never reffering to them in the first place

sure its totally awesome that nintendo had pressure sensitivity and triggers and stuff but i wasn't reffering to that in the first place

edit : when we reffer to analog thumbsticks for gaming all we are talking about is controls with sticks capable of being tilted via the thumb that when tilted sense the direction that the stick is tilted in an provides that as input

yes pressure sensitivity adds to that greatly but it is not needed for the stick to be considered an analog stick or thumbstick

 

"Realize the PS1 barely made use of the dual analog, it wasn't designed with that in mind."

"As far as I remember, these were used as supplements for the D-pad, and within the games mentioned did not offer pressure sensitivity "

you have me confused here as far as i know dual analogs are generally used in terms of one stick providing character movement and the other camera control and as i stated before several ps1 games allowed for that quite well in addition to other control layouts

your rant on pressure sensitivity in terms of dual analogs makes me wonder if you even understand the main purpose behind the dual analog layout

 

"analog controls were not part of the original design of the PS1"

true although for me at least given that most of the popular games associated with the ps1 used the dual analogs i don't see why that matters 



MasterVG71782 said:
scottie said:
Ugh, giving into DLC is bad for gamers. Now we'll just pay twice as much to get exactly the same content. And the Wii already had fully downloadable games via Wiiware (and I think the DSi did also). Both the Wii and DS phat already offered online play.

So this is just an announcement that the price of Wii U and 3DS games have increased :(

While WiiWare did allow games to be downloaded (similar to PSN or XBLA games), there was the immense pressure of trying to create a good one with the size limitation. That's not to say that there weren't quite a few gems on WiiWare, though, because there were.

Hopefully, with this new network, they can bring something close to what LIVE or PSN offers; also, I hope it's free of charge. They need to offer a higher limit for their games (or no limit like PSN; I think Live has a limit for Arcade games before they consider it a full retail game).

 

Ahh, hit the nail on the head. The actual news story should not be "Nintendo announces Nintendo Network". The actual announcement is an increase in the size limit of Wii U ware and 3DS ware games compared to Wiiware and DSiware. Renaming it is completely unimportant, and there was no huge (positive) change between Wiiware and the Nintendo Network.



The funny thing is the N64 stick is digital. And around the time the N64 released, Sony released the Flightstick which had two analog sticks. It was only natural they would use the same technology from the Flightstick in the PS controller. It most likely was the PS success that made the dual analog stick controller the standard in video games. The same way Nintendo made the motion controllers standard with the Wii.



o_O.Q said:

the vectrex analog stick could be tilted with your thumb like a regular thumbstick ( the reason for the sticks being the size they are ) or operated like a joystick, another console like that was the arcadia and as i said before wasn't reffering to the design of the controller itself beyond the stick

"analog controls were not part of the original design of the PS1"

true although for me at least given that most of the popular games associated with the ps1 used the dual analogs i don't see why that matters 

From the images of the controller I never imagined anyone holding it with the thumb the precision looks impossible to achieve due to the height of the stick, rigid design and poor grip. Add to that the article on its controller I sent you which mentions it was made to resemble the arcade sticks and you can understand why I'm skeptical of what you're saying. It could've been wishful thinking on their part, but I have a hard time believing people used it with their thumbs, I beg your pardon. Rather I see people playing on the floor, gripping the analog stick by their left hand with 3 fingers.

Realize the PS1 barely made use of the dual analog, it wasn't designed with that in mind."

"As far as I remember, these were used as supplements for the D-pad, and within the games mentioned did not offer pressure sensitivity "

you have me confused here as far as i know dual analogs are generally used in terms of one stick providing character movement and the other camera control and as i stated before several ps1 games allowed for that quite well in addition to other control layouts

your rant on pressure sensitivity in terms of dual analogs makes me wonder if you even understand the main purpose behind the dual analog layout

If the PS1 didn't make use of pressure sensitivity in its games, not in depth, not even in 360 degrees rotation as far as I remember, then 1) it was a waste of harware tech which Sony provided in the dualshock, and 2) it is a considerable downgrade from Nintendo's offering software-wise. This defeats your improving on what Nintendo offers and bringing to the masses argument.

@rant. Your failure to understand its importance defeats me, after two gens of its use PS2 and Wii gen. Point is, Nintendo had it first, PS1's dual analog without pressure sensitivity is an afterthought and Software-wise, Sony didn't offer barely anything to the masses with it, I would be hard-pressed to be proven wrong with software numbers. I'm talking about the gaming experiences, not having two sticks hanging out of your controller. More games were sold for N64 with the full analog experience than the few games that may have offered that experience on PS1. This also addresses your last point.

Again, not only did Nintendo bring it to the masses as software sales will tell us, but hey also put in the costly R&D to achieve it. They certainly get my vote for innovator and populariser.



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ZOMG this is the most innovative thing ever other than when GOD made the universe explode!



i wonder will it be a paid "service" like xbox live?



BTW blahblahblah, who gives a shit about who came first? 360 has the best analog ATM, Dualshock 3's analogs feel like shit since it's so stiff, even the ones on classic controller or pro feel much better. I care about the NAO! as most other people do. Nintendo is good at making niche into non-niche, yay?

And really? People are gonna make it seem like PSN or XBL are good services when PC already went through that innovation 10+ years ago?



dahuman said:

BTW blahblahblah, who gives a shit about who came first? 360 has the best analog ATM, Dualshock 3's analogs feel like shit since it's so stiff, even the ones on classic controller or pro feel much better. I care about the NAO! as most other people do. Nintendo is good at making niche into non-niche, yay?

And really? People are gonna make it seem like PSN or XBL are good services when PC already went through that innovation 10+ years ago?

Of course the PC has good stuff like that, but we're talking about the big 3 consoles now and how they should be utilizing features found on the PC (cloud saving is one of the things they just recently adopted, although PSN+ one is be a bit low in size limit).



MasterVG71782 said:
dahuman said:

BTW blahblahblah, who gives a shit about who came first? 360 has the best analog ATM, Dualshock 3's analogs feel like shit since it's so stiff, even the ones on classic controller or pro feel much better. I care about the NAO! as most other people do. Nintendo is good at making niche into non-niche, yay?

And really? People are gonna make it seem like PSN or XBL are good services when PC already went through that innovation 10+ years ago?

Of course the PC has good stuff like that, but we're talking about the big 3 consoles now and how they should be utilizing features found on the PC (cloud saving is one of the things they just recently adopted, although PSN+ one is be a bit low in size limit).

In this case, it's more like "how do we utilize the features on PC which are completely free, then advertise it like it's a new, exciting feature, then charge a premium for it to make people behave more like sheeps?" That ended up being XBL btw, then we have shit like PSN+ offering that tiny ass storage even though google music lets you upload 20000 of your own songs for nothing at all.