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o_O.Q said:

You unintentionally discredit them by mentioning the Vectrex. It is 100% irrelevant"

how is mentioning the work that was built upon by microsoft, nintendo and sony irrelevant?... or do you believe nintendo came up with analogs on their own?

The VECTREX is NOT the work either Sony, Nintendo or Microsoft built upon. This I proved to you already! Until you find me someone with hands-on knowledge who can assert ppl used it with their thumbs, the VECTREX is nonesense. You ask for proof for my points, I ask for proof from you.

Where is the proof that Nintendo, Sony or Microsoft used the VECTREX in its design ideas?





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o_O.Q said:

 

"the fact that the 64 brought it to a reasonable audience prior to the PS1 is enough to argue that Nintendo brought it to the masses first"

awesome... but that wasn't my point "making motion gaming mainstream " you're falling into the same habit from before of saying i've said things i haven't said

making something mainstream has absolutely nothing to do with when you bring it to market just the market penetration of the product ( to my knowledge )

thats why people say the iphone made smartphones mainstream even though several smartphones existed before it

 

I never said you said that. I'M SAYING THAT.

My barometer in judging which system brought it to the masses first is a sales threshold considered reasonable. The Super Nintendo has relatively small total sales as compared to the PS2, yet it and the Genesis introduced 16-bit gaming to the masses. If another console 10 years later, also 16-bits (think GBA), managed to sell much more and also offer 16-bits, will you say the new system brought it to the masses? NO.

So timing is important, and a reasonable base threshold of HW sales is needed to say a system brought it to  the masses. My post, my point.



o_O.Q said:

 

"As for motion controls, in what case was motion controls introduced to gaming, but at the same time not bring it to the masses?"

i'm confused by your question but yes i can think of motion gaming that existed before the wii

off the top of my head motion gaming with web cameras, certain arcade games etc

( i'm quite sure there are several examples but i really don't konw much about motion gaming's history, but the wii definitely was not the first but it is undoubtedly the most successful )

So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated? It doesn't exist, because they did not make a reasonable amount of impact to consider them valid pioneers or torchbearers, from the popularity standpoint.



o_O.Q said:


What is wrong with your computer?... With how it formats your posts, they make my posts look like they have vitiligo when I quote you. :)



happydolphin said:

 

 

"the fact that the 64 brought it to a reasonable audience prior to the PS1 is enough to argue that Nintendo brought it to the masses first"

awesome... but that wasn't my point "making motion gaming mainstream " you're falling into the same habit from before of saying i've said things i haven't said

making something mainstream has absolutely nothing to do with when you bring it to market just the market penetration of the product ( to my knowledge )

thats why people say the iphone made smartphones mainstream even though several smartphones existed before it

 

o_O.Q said:


I never said you said that. I'M SAYING THAT.

My barometer in judging which system brought it to the masses first is a sales threshold considered reasonable. The Super Nintendo has relatively small total sales as compared to the PS2, yet it and the Genesis introduced 16-bit gaming to the masses. If another console 10 years later, also 16-bits (think GBA), managed to sell much more and also offer 16-bits, will you say the new system brought it to the masses? NO.

So timing is important, and a reasonable base threshold of HW sales is needed to say a system brought it to  the masses. My post, my point.


"Where is the proof that Nintendo, Sony or Microsoft used the VECTREX in its design ideas?"

none, i'm just going by my common sense i guess

btw i didn't mean to give the impression that i believe that they derived their designs exclusively from the vectrex as i was only using it as an example

what i believe is that they derived their designs from the vectrex, other consoles like it and other devices that used analog sticks


"My barometer in judging which system brought it to the masses first is a sales threshold considered reasonable..."

ok well, therefore, you are making a point unrelated to mine then, as i'm talking about my issue with saying that the n64 could be more mainstream than its rival that outsold it by a wide margin

 

edit : "So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated?"

? well first off i've already said the wii was the most successful but beyond that you haven't heard of webcams? or more specifically gaming on webcams?

sure console gamers like the ones on this site aren't going to lend much attention to webcam gaming but regardless its there, is a form of motion gaming and is to a certain extent popular



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(I took the time to make your posts clearer, and I was tired of vitiligo, forgive my OCD)

Note: Please keep my posts separate, each an isolated debate. I've had enough postghetti in this thread and need to keep things clean otherwise you'll get me terribly confused.

o_O.Q said:

happydolphin said:

 So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated? It doesn't exist, because they did not make a reasonable amount of impact to consider them valid pioneers or torchbearers, from the popularity standpoint.

 

@italics. Huh? Well first off i've already said the wii was the most successful but beyond that you haven't heard of webcams? or more specifically gaming on webcams?

Sure console gamers like the ones on this site aren't going to lend much attention to webcam gaming but, regardless, it's there, it's a form of motion gaming and is to a certain extent popular.

You can't be serious... Who considers that at all? I've done a project in College using a webcam and some collision detection, but what games used it? On what channel, website even? Do you have any substance or proof? I'll be happy with a target audience of 5Mil+. That's being nice.



(Keep these posts separate, I've had enough postghetti in this thread. I need to divide otherwise you'll get me terribly confused...)

o_O.Q said:

happydolphin said:

Where is the proof that Nintendo, Sony or Microsoft used the VECTREX in its design ideas?

 

None, i'm just going by my common sense i guess. Btw, I didn't mean to give the impression that I believe that they derived their designs exclusively from the vectrex as i was only using it as an example. What i believe is that they derived their designs from the vectrex, other consoles like it and other devices that used analog sticks.

 

So, let's do this step by step.

1) The Vectrex is a poor example to use. You need yet to prove to me the unlikely: that ppl used it with their thumbs. That's with the expert article I provided.

2) Mention other consoles like it, and other devices that used analog sticks. I'm curious to know what they are.



(I needed to perform some explicitation and sentence structure improvement, please don't take this badly. If I didn't, I would simply not understand.)

PLEASE: DO NOT MESH THIS POST WITH THE OTHERS, IT'S COMPLICATED AS IT IS. I want this resolved and I only have a measure of energy and patience. If you spaghettize this again, I'm afraid I will have no more motivation left, and be totally discouraged. Keep this post alone and don't mix it with the others, k?

o_O.Q said:

happydolphin said:

My barometer in judging which system brought it to the masses first is a sales threshold considered reasonable...

Ok, well then.

Therefore, you are making a point unrelated to mine, as i'm talking about my issue with this saying: "the n64 could be more mainstream than its rival". I'm at issue with it, since the N64's rival (in this occurrence the PS1) outsold it by a wide margin.

I understand that the PS1 outsold the N64. What I'm asking is, who came first? Who appealed to a large audience with the tech first?

The answer is: Nintendo, with the N64.

We can't agree, since you judge it by total console sales, while I judge it by first to a reasonably vast audience (5Million+).

By your measure (total console sales comparison), we have 2 big problems:

1) Incomplete support of Dual-shock on the platform (a point still in debate).

2) It doesn't answer my SNES to GBA 16-bit metaphore, which you can find in a previous post. This was the comparison:

 

SNES to GBA 16-bit metaphore:

The Super Nintendo has relatively small total sales as compared to the PS2, yet it and the Genesis introduced 16-bit gaming to the masses. If another console 10 years later, also 16-bits (think GBA), managed to sell much more and also offer 16-bits, will you say the new system brought it to the masses? NO.

 



happydolphin said:

(I took the time to make your posts clearer, and I was tired of vitiligo, forgive my OCD)

Note: Please keep my posts separate, each an isolated debate. I've had enough postghetti in this thread and need to keep things clean otherwise you'll get me terribly confused.

o_O.Q said:

happydolphin said:

 So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated? It doesn't exist, because they did not make a reasonable amount of impact to consider them valid pioneers or torchbearers, from the popularity standpoint.

 

@italics. Huh? Well first off i've already said the wii was the most successful but beyond that you haven't heard of webcams? or more specifically gaming on webcams?

Sure console gamers like the ones on this site aren't going to lend much attention to webcam gaming but, regardless, it's there, it's a form of motion gaming and is to a certain extent popular.

You can't be serious... Who considers that at all? I've done a project in College using a webcam and some collision detection, but what games used it? On what channel, website even? Do you have any substance or proof? I'll be happy with a target audience of 5Mil+. That's being nice.


um webcam gaming is available via several websites for example for free i wouldn't have stats on user base but seeing as how anyone with a webcam can access and play them i wouldn't doubt that a fairly large amount of people try them out

here are a few sites i found with a simple google search

http://webcamgames.sky.com/

http://www.lorenzgames.com/search/Webcam

http://www.fupa.com/games/0/webcam.html

its up to you to count it or not i don't care but at the end of the day its a form of motion gaming available long before the wii accessible to anyone with a webcam and computer



happydolphin said:

(Keep these posts separate, I've had enough postghetti in this thread. I need to divide otherwise you'll get me terribly confused...)

o_O.Q said:

happydolphin said:

Where is the proof that Nintendo, Sony or Microsoft used the VECTREX in its design ideas?

 

None, i'm just going by my common sense i guess. Btw, I didn't mean to give the impression that I believe that they derived their designs exclusively from the vectrex as i was only using it as an example. What i believe is that they derived their designs from the vectrex, other consoles like it and other devices that used analog sticks.

 

So, let's do this step by step.

1) The Vectrex is a poor example to use. You need yet to prove to me the unlikely: that ppl used it with their thumbs. That's with the expert article I provided.

2) Mention other consoles like it, and other devices that used analog sticks. I'm curious to know what they are.


1)

"The joystick, on the other hand is different. The Vectrex was the first home console to feature analog joysticks. Most arcade games and consoles had 8-directional (or fewer) controls. The design decision to go with analog was most likely because of the nature of the console. With vector graphics, 3D games are more common and lines/objects aren't as locked into the cardinal "8 directions" like traditional raster hardware.

It wasn't until about a dozen years later that 3D games and analog control really took off in home consoles."

 

from those two paragraphs the writer shows that the vectrex employed several of the gameplay aspects that the n64 is supposed to have popularised like 3D gaming and as i said before analog control

but regardless if it is your opinion that the vectrex was a poor example to use then thats cool, you have your opinion and i have mine 

 

2) the emersion arcadia is another example

"and other devices that used analog sticks"

...um computer applications for example? where do you think analog sticks came from in the first place? or do you believe that they originated from gaming?