Kasz216 said: Actually there are other programs that are even more dumbed down the LBP. For example the one i linked couldn't be any more dumbed down.
Basically you are saying what it going to make it different is that it's on a console. (make you own games have been on consoles before.)
And that it's going to sell well. (Which has yet to be seen.)
I'd argue that creation of game content is in of itself a niche market, sure everyone like the occasional customization of your character, but very very few people are going to have the paitence to make their own stages. Even with the most user friendly interfaces.
It's also anything but casual. Well unless the level sucks. I don't think your average casual player is going to want to go online and search for good levels to play. I don't think your average casual user even has their system hooked up to the internet.
To me this feels more like all these other games feel like. A guy or two makes a few sweet stages... (Well he thinks so anyway) and bugs his friends to play it.
I think this will pretty much pitch to the same demographic that likes to be D&D dungeon masters. I'm not seeing too many soccer moms coming home and spending time making stages and puzzles. Just because it has cutesy graphics doesn't mean it's casual. |
Well, it's not just the simplicity of the creation system, or the fact that it's on a console, though those are both important. It's also the fantastic presentation, the cooperative elements, the centralized sharing system that the PS3 will bring, and the (as far as we can tell so far) fun game that it's all wrapped around. The best mod program in the world will get old in minutes if there isn't a compelling game experience to use it with. You need to be able to create an amazing world and then have just as much fun diving in and playing around in it. Past "make your own game" games on consoles haven't provided this, and PC FPSs, the main source of fun moddable games until now, have reached too small an audience.
But I shouldn't have to explain that there's something unique about LBP. Most people knew it the moment they saw it.
And no, not every soccer mom will probably get heavily into the creation aspect. But that's only half the game. Remember, what made people fall in love with LBP in the first place wasn't the level creation system, which we didn't even know existed until later -- it was that first video with the four players cooperatively making their way through an incredible level. It oozed fun and charm. It was like nothing we'd seen before. Even without the user generated content, LBP would have been something special. The gameplay alone may be enough for a lot of soccer-mom types.
Finally, while the most casual of casual gamers might not be interested in level design, there ought to be legions of less casual, normal, and hardcore gamers -- the ones who've always been interested in modding but have never had the skills -- who will pounce on the opportunity. This game could be bigger than any of us imagine.