@krik
exactly....
THIS and home are designed along similar ideas
watch out, together they could help Ps3 sales to LEAP!
@krik
exactly....
THIS and home are designed along similar ideas
watch out, together they could help Ps3 sales to LEAP!
| Coglestop said: It probably WOULD sell better on the Wii, but that's Nintendo's mistake, not Sony's. |
I'll get it. Well when i'm in my new pad and have a PS3. Though I suppose that doesn't dissuade the arguement that it would sell better on the Wii.
For physics focus... I don't think average player notices... and i don't think the average hardcore player really notices until they come on to message boards and here someone talk about it for the first time.
Game seems like a reverse spore to me. Spore is infinitly more complicated and itrigueing but this would be good as well.
Really though, i probably wouldn't use the user generated content at all... and instead just design my own levels and have people I know play through them. That's all I do with any game that has a good editor program.

Well it's supposed to come out Fall 2008 right? So that means it will most likely come out Spring 2009 (after being delayed again). By then, nobody will care.
This game is seriously taking way too long to develop.
Words Of Wisdom said:
How so? |

| Grey Acumen said: um, why do people think that Sony can only get the base it already has for this game? This looks like a fun game, and I think it DOES take good advantage of what the PS3 can do. This has the potential for Sony to show that it hasn't turned it's back on its casual crowd. Oh, and as for methods of stopping people from posting impossible levels, there's a very simple way to prevent this. You just require that any submission actually be completed by the user before it can be posted up for rankings. |
i don't think sony turned it's back on the casual crowd, i think it's the casual crowd that turned it's back to sony.
This game will have a hardcore following. It's a game that finally allows the creativity and imagination of the gamer to blossom...Now that is innovative and refreshing.
Personally, I'm a graphics whore and want the blood & gore games and RPG's, but this game will be a breath of fresh air for many gamers.
Well, I now only have access to a PS3 & 360...Plan on buying a wii soon (lol, if I can ever find one available!) but will probably wait until some of the major RPG's come out like Dragon Quest & Tales, etc.
Anyhow, I'm so far behind in games to play that I'm not in a huge hurry (lol, haven't even gotten a chance to finish God of War II yet!)
| Sorrow880 said: This game will have a hardcore following. It's a game that finally allows the creativity and imagination of the gamer to blossom...Now that is innovative and refreshing. Personally, I'm a graphics whore and want the blood & gore games and RPG's, but this game will be a breath of fresh air for many gamers. |
There have actually been a number of games like this out there. Though most were PC based. Some made console releases although they were better on the PC. I was making 2D platformers on my computer back before Sony even released a console.
With an earlier version of this:
http://www.clickteam.com/eng/tgf2.phpMe i'm about to purchase another one as I bet my old version won't work on Vista and even if it did i'd have to track down the keycode number somewhere on the internet.
I fully welcome more games like this though.
I'd give Spore the innovation crown on this one though, as their editors were out and demoed before this game was even conceived.
Though i'm both their ideas just came from games that also had mod builders built in.
Really this is just a source engine with a library of objects and user friendly interface.
This game would be best on PC because you'd be able to use other programs to make character models and port them over.

| ChronotriggerJM said: @Garcian, thank god for leader boards eh? So at least those of us that pretend were above developers can have a chance at proving that ;) Some of the best mods created for video games are created by users. Have some faith please. I personally think the art direction is gorgeous! It's got such a surrealistic and artistic feel to it, I find it truely inspiring to game development. The platforming could use some work it seems (or the players just suck XD), but other than that I think it's a wonderfull concept and I HOPE it sells well. ... No, Super Smash Brothers Melee sold like ass. |
The only game that I know of that has successfully sustained itself on user-created content was Neverwinter Nights, and that existed on a system (the PC) whose userbase was/is many, many times that of the PS3.
I do agree that the art direction is wonderful, though. I just wish that it looked as though there were a compelling game behind it.
EDIT: Ah, forgot about SSB:M. Still, that's a party game backed by every easily-recognizable Nintendo mascot under the sun and then some.
Anyway, I'm estimating under 100k first week worldwide, and maybe 500k lifetime.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom
I can't even believe how awesome this game looks. I mean, it's absolutely ridiculously awesome. Stupidly, outrageously awesome.
The way people's opinions are so radically split over it amazes me. I guess you naysayers have a very different psychology than I do. Or maybe I've seen something in the game that you just haven't seen yet. Or maybe you're just trolls who come out of the woodwork to criticize whenever something becomes popular.
Niche game my ass. This is the most accessible and all-ages friendly game I've seen since Wii Sports. The comparison to Eye of Judgment is so inept I hardly even know how to begin responding to it. Eye of Judgment was a trading card game, one of the most specialized and reviled entertainment sectors in the world among adult gamers -- the very definition of niche. If you can't tell the difference between that and this, I feel sorry for you. LBP is a game I bet I could get my mom to play, and that's saying something. And while someone like her would be entertained by the charm, simplicity, and cooperative gameplay, I'll be able to spend years tinkering with the user creation aspects, the way I played with The Incredible Machine every day in elementary school.
You guys are predicting a flop. I predict this is going to be one of the PS3's all-time greatest hits, with sales and support steady through the PS3's entire life and beyond. Sony is going to turn it into the PS3's mascot game, showing it off in all the advertisements and in every store display. When you meet someone in Home, the first thing they'll want to do is go have a game of LBP with you. When the PS4 comes out, they're going to keep the servers for this game up because the community will still be booming. This may turn out to be the PS3's single breakthrough product, more than MGS4 or FFXIII.
We'll see who turns out to be right.