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Forums - Gaming - Update: See Mass Effect 3's Kinect Voice Commands in Action, Prep for the Beta

Gametrailers

 

You'll be able to bark orders at your Commander Shepard in Mass Effect 3, thanks to Kinect. In this new video highlighting the Kinect features coming to the next Mass Effect game, BioWare shows off the myriad commands one can give to Shep via the Xbox 360 camera controller. 

As BioWare demonstrated at last year's E3 event, players can choose their dialogue wheel options via voice command in addition to issuing orders to your squad in the heat of battle.

A demo for Mass Effect 3 is due on February 14, a Valentine's Day gift to yourself.

Mass Effect 3 comes to Xbox 360, PlayStation 3 and PC on March 6, 2012. Don't miss this week's GT.TV for new details on the upcoming BioWare RPG.

http://www.gametrailers.com/side-mission/2012/01/17/see-mass-effect-3s-kinect-voice-commands-in-action/



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I'm still calling Bullshit on this, on the grounds that headsets exists!



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

This is so revolutionary that Socom 2 did it last generation. Shephard do something that I can easily do by pressing the A button. Totally worth it.



Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Calling bullshit on what exactly? The need for Kinect?



Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!


Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.



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Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.



Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

 

Seeing as I can do voice work with my 1998 headset that came with my teach yourself GCSE French, I think it's safe to say Kinect is not the kingpin on this front. I'm sorry to say but I feel this is obviously a marketing ploy for Kinect.

When this feature was announced at E3, Gametrailers asked the MS guy (can never remember his name, Mr smiley, the one who does the E3 presentations) if it was really necessary to use Kinect on the grounds that headsets exists. The guy admitted it was necessary to use Kinect but they still wanted to.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Ajescent said:
Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

Seeing as I can do voice work with my 1998 headset that came with my teach yourself GCSE French, I think it's safe to say Kinect is not the kingpin on this front. I'm sorry to say but I feel this is obviously a marketing ploy for Kinect.

When this feature was announced at E3, Gametrailers asked the MS guy (can never remember his name, Mr smiley, the one who does the E3 presentations) if it was really necessary to use Kinect on the grounds that headsets exists. The guy admitted it was necessary to use Kinect but they still wanted to.

You can do voice commands with almost any kind of microphone, it's just a matter of how much effort you want to put into it. Kinect is built in such a way that voice commands are easy to use in a game. 

Proof can be found here:

"Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones."



Rainbird said:
Ajescent said:
Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

Seeing as I can do voice work with my 1998 headset that came with my teach yourself GCSE French, I think it's safe to say Kinect is not the kingpin on this front. I'm sorry to say but I feel this is obviously a marketing ploy for Kinect.

When this feature was announced at E3, Gametrailers asked the MS guy (can never remember his name, Mr smiley, the one who does the E3 presentations) if it was really necessary to use Kinect on the grounds that headsets exists. The guy admitted it was necessary to use Kinect but they still wanted to.

You can do voice commands with almost any kind of microphone, it's just a matter of how much effort you want to put into it. Kinect is built in such a way that voice commands are easy to use in a game. 

Proof can be found here:

"Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones."

I've only seen the voice part in action and that's not necessary if they are adding gestures as well that's a different story.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Ajescent said:
Rainbird said:

You can do voice commands with almost any kind of microphone, it's just a matter of how much effort you want to put into it. Kinect is built in such a way that voice commands are easy to use in a game. 

Proof can be found here:

"Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones."

I've only seen the voice part in action and that's not necessary if they are adding gestures as well that's a different story.

There are lots of things that aren't necessary. Why have analogue sticks when we were doing fine without them on the NES and SNES? Voice commands are being brought in as an experiment. Maybe some players will really like using them and want them in future games, or maybe nobody will care for them, and we'll know that there isn't really demand for it.

If we don't experiment with gameplay, how are we going to improve it? The reason Kinect will be the only way to use voice commands in Mass Effect 3 is because it allows voice commands to be easily integrated into game, making experimentation easy.