MontanaHatchet said: As for the 3DS and the Vita, I don't think they will sell less than their respective predecessors due to smartphone competition. It will be because Nintendo (and particularly Sony) will fail to release the mass market games necessary to expand their userbases. With the 3DS, Nintendo's early killer apps seem to be Mario titles. While this is fantastic for gamers, they won't bring the necessary expanded audience to build on the DS's success. Same for Uncharted and Call of Duty on the Vita. The DS was primarily successful because of titles like Nintendogs and Brain Training. The expanded audience gained from these games then poured over into traditional Nintendo titles like Super Mario Bros. and Mario Kart. However, if Nintendo relies on just these Mario series for the 3DS, they will carry over this expanded audience they have already earned but will fail to expand it further (as well as lose some gamers who have moved on to other systems or naturally won't be repeat customers).
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See, I think your points are linked. Say someone does create a modern day Brain Training. If you were the developer, where would you port the game? To iOS/Android with hundreds of millions of users, low development costs, no licensing fees, no cartridge fees, etc... or would you put it on the 3DS or PSV with their higher developer cost, high license fees, and cartridge fees? Even the marketing costs for an iOS game should be far less than a physical retail cartridge.
The benefits are higher on the 3DS/PSV but when Brain Training was created, I highly doubt the developers predicted it would sell millions and millions of copies. In today's market, nine times out of ten that developer will take the safe, cheap road and put that thing on mobile devices.