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Forums - Microsoft - Kinect Install Base

This is the thing that boggles my mind: Kinect is an accessory. You plug it into your console and you can play certain games designed specifically for it on that console. I never suspected that any game released for it would sell a million copies. I figured ever Kinect game would be competing against, not only other Kinect games, but the entirety of the 360 library. If a Kinect game ever sold 500,000 copies, I would be impressed. It's got multiple MILLION sellers. To that, I say, "Wow."



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Jexy said:
Depends on how hard it is to develop for (seems easy from everything I've seen) and then 18 mill is enough to sell to, that's no issue, plus it's growing rapidly. Depends on how good you want the game to be and how much time you're willing to put into it. Kinect seems to have the capability with software updates to be quite accurate, so maybe once that happens. Is that what is holding up Kinect Star Wars?


i see the way stuff kinectfaast does with bullet storm, skyrim,  or the other guy did with streetfighter 4 with just gesture to key control



Thats amazing 25%??? Wow...



Yay!!!

d21lewis said:
This is the thing that boggles my mind: Kinect is an accessory. You plug it into your console and you can play certain games designed specifically for it on that console. I never suspected that any game released for it would sell a million copies. I figured ever Kinect game would be competing against, not only other Kinect games, but the entirety of the 360 library. If a Kinect game ever sold 500,000 copies, I would be impressed. It's got multiple MILLION sellers. To that, I say, "Wow."


500k was my benchmark as well.  look like fighters uncaged might hit that mark.   im waiting to see how haunt will do.  also kinect star wars is now in 3d so thats pretty dang awesome especially the pod racing



PrimeBigTime said:
I don't understand why they don't use props when playing. I understand the whole "you are the controller" thing but think about it. I don't want to play Forza without grabbing a steering wheel, and holding my hands out in front of me is just lame. However, if I played a star wars game that came with a lightsaber I could actually swing, that would be pretty cool. Or physically holding a prop gun, a baseball bat, or a real golf club works as well. Yes it's similar to the Wii, but it works, and we wouldn't need to attach the controller to the object. We could use a real bat or club that feels heavy in our hands. Those sort of things would open up a whole slew of new games that would appeal to more than just the "casual" gamer.

Well the Kinect's gimmick is it doesn't use accessories. Thus forcing developers to create games that rely entirely on motion controls. Accessories would hurt the Kinect's image. Part of the appeal is you don't have additional accessories lying around.

The Kinect was designed for casual gamers and its been extremely successful at bringing that audience to the 360. Trying to make it appeal to core gamers isn't worthwhile. Core gamers are happy with and prefer gamepads.



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Mr Puggsly said:
PrimeBigTime said:
I don't understand why they don't use props when playing. I understand the whole "you are the controller" thing but think about it. I don't want to play Forza without grabbing a steering wheel, and holding my hands out in front of me is just lame. However, if I played a star wars game that came with a lightsaber I could actually swing, that would be pretty cool. Or physically holding a prop gun, a baseball bat, or a real golf club works as well. Yes it's similar to the Wii, but it works, and we wouldn't need to attach the controller to the object. We could use a real bat or club that feels heavy in our hands. Those sort of things would open up a whole slew of new games that would appeal to more than just the "casual" gamer.

Well the Kinect's gimmick is it doesn't use accessories. Thus forcing developers to create games that rely entirely on motion controls. Accessories would hurt the Kinect's image. Part of the appeal is you don't have additional accessories lying around.

The Kinect was designed for casual gamers and its been extremely successful at bringing that audience to the 360. Trying to make it appeal to core gamers isn't worthwhile. Core gamers are happy with and prefer gamepads.


I think, putting props with kinect would not only damage but DESTROY its image. People bought kinect becuase they want to experience FULL MOTION control that is more accurate. 



Yay!!!

What upsets me with the Kinect sales is that genuinely good Kinect games like Sesame Street and Child of Eden aren't selling.



I think in the long run they should stop developing core games for Kinect and just develop them as they normally did - Halo, Gears, Fable etc. With the rich 3rd party support, I care not what MS does with Kinect, it's a great device, but only if you play it with someone else - friends/family. Other than that, playing it by yourself, you look like a bit of a tit tbh.



Disconnect and self destruct, one bullet a time.

Panama said:
What upsets me with the Kinect sales is that genuinely good Kinect games like Sesame Street and Child of Eden aren't selling.


true totally dissapointed in child of eden sells.  i think gunstringer, child of eden, and rise of nightmares determine what other did.  most developers took a wait and see approach.

im suprised sesame street numbers.  dang lame parents hogging the kinect after buying it for their kids at christmas



Without wanting to star a war but Kinect is wayyyyyyyyyy undertracked over here by 2 milions...