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PrimeBigTime said:
I don't understand why they don't use props when playing. I understand the whole "you are the controller" thing but think about it. I don't want to play Forza without grabbing a steering wheel, and holding my hands out in front of me is just lame. However, if I played a star wars game that came with a lightsaber I could actually swing, that would be pretty cool. Or physically holding a prop gun, a baseball bat, or a real golf club works as well. Yes it's similar to the Wii, but it works, and we wouldn't need to attach the controller to the object. We could use a real bat or club that feels heavy in our hands. Those sort of things would open up a whole slew of new games that would appeal to more than just the "casual" gamer.

Well the Kinect's gimmick is it doesn't use accessories. Thus forcing developers to create games that rely entirely on motion controls. Accessories would hurt the Kinect's image. Part of the appeal is you don't have additional accessories lying around.

The Kinect was designed for casual gamers and its been extremely successful at bringing that audience to the 360. Trying to make it appeal to core gamers isn't worthwhile. Core gamers are happy with and prefer gamepads.



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