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Forums - Gaming - In your opinion, have Japanese games as a whole fallen in quality in this gen?

Wow at comments. But yea I don't see a drop in quality for japanese developers more along the lines of there's just more to love this gen. More developers, more unique ideas and fresh takes on old things. I believe Japanese developers try new things a bit more than western developers it just seems like they get overlooked in that regard. Japanese developers are still dominating there's just more success to go around in my opinion.



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DarkDesent666 said:
oniyide said:
You make more money by limiting your audience and sticking to one console?? that makes no sense. Even if they could make the game better by sticking it on one console, their are still so much people who would be able to get the game and lets be serious here, its not like PS360 are that much different that they could do what they do on one and not the other.  And lets be real here the games you mentioned are in NO way pushing the PS3, I can name dozens of multiplatformer games that look better on PS3. Yakuza 4 looks ok, Bleach looks ok, etc.  That quantic dream game will be technically first party and for all we know Versus could jump to 360, which I dont even care about anymore.  Gone was a wrong word, going away? maybe, lessened?? hell yeah

No you spend less money. Also demographic comes into play. How well do you think alchemist of arland or heavy rain would do on 360? More then the porting cost? Even if so, if that money was spent on the next game it could ultimatelly gain you more money since you make so little from the 360 port. Also if you do make your game better it will give it more word of the mouth value which will help it sell more especially if you are on an arvertisement budget. And it's not wether the game pushes the limits of the platform it's what would you have to compremise to make it multiplatform, you might have to push back the date or reduce the amount of content or make the load time slower because you don't have the time and money to optimize it for both. It get's complicated fast. Also Versus isn't going to go to the 360, if you need a quick and easy reason it's because it would delay it significantly and frankly I'm not sure it's possible without dumbing down the game. Also incentives from the console maker, they can handle alot of your advertisement or give you help to optimize your game or in some cases straight up cash. 

where are you getting this from. Im sure heavy rain would do pretty good on the 360 and small budget rpgs like arland would probably do around the same numbers as they did ont the ps3 in america and europe as games like eternal sonata and star ocean have sold as well and sometime better on the 360. And what makes you think versus 13 would be dumbed down because of 360 development. And even if it was it would be because of the lack of skill on the developers end not the systems fault.  Also developing for two platforms does not double costs or anything like that and alot of the stuff you said like not having time to optimize it for 2 consoles really makes no sense as a company would work these things out ahead of time before thigns got to that. 



In my opinion Japanese games havent fallen in quality at all this gen, Games like Nier and Atelier Meruru (and in my opinion FFXIII and XIII-2) are some of the best games to come out of Japan, ever, even the 'not the greatest' ones this gen like Xenoblade chronicles and Tales of Xilia are very good and far beyond the majority of old JRPGS,

Its just that the 'rest of world' market has shifted away from Japanese gaming, they dont make games in the fields that are popular at the moment, you are (hopefully) never going to see a Japanese call of duty or halo game and the western rpg market now craves open world wanderfests with minimal 'linear story' (read narrative & well developed characters)

In my opinion the height of the western RPG age was baldurs gate 2 shadows of amn (pc) and planescape:torment era, starting with neverwinter nights and morrowwind it has got itself into an almost unplayable state (literally (eg bugs) as well as figuratively)

but then I dont at all represent the target audience so my opinion is way off the norm there.

In short waht I'm saying is I think if you asjked a japanese gamer about this gens quality of jap games (in all genres) you would get a very different response to what most western gamers would give. When a style a particular country specialises in is 'out of fashion' currently its always easier to be harsher to their games, it'd be a bit like turning up to a black tie ball in a modern day 80's style dress, it may be considerably better than any and all dresses in the 80's but everyone will judge you hard if its not in with the current trend in that particular place/region/venue (sorry I'm more fluent in fashion than gaming, but thats my attempt at an elaboration)

Just my thoughts on the matter



PLAYSTATION NATION LADY OF JRPGS

Favourite Games of 2013 1.Tomb Raider(PS3) 2.Atelier Ayesha(PS3) 3.Virtues Last Reward (Vita)

Mad55 said:
where are you getting this from. Im sure heavy rain would do pretty good on the 360 and small budget rpgs like arland would probably do around the same numbers as they did ont the ps3 in america and europe as games like eternal sonata and star ocean have sold as well and sometime better on the 360. And what makes you think versus 13 would be dumbed down because of 360 development. And even if it was it would be because of the lack of skill on the developers end not the systems fault.  Also developing for two platforms does not double costs or anything like that and alot of the stuff you said like not having time to optimize it for 2 consoles really makes no sense as a company would work these things out ahead of time before thigns got to that. 

I'm not, and frankly the developers agree with me. The demographic just isn't there. Also as for Eternal sonata and star ocean they both came out first on 360 (because of MS and that cash thing) and both the devs regret it, they had to add content for the ps3 release and by the time they were done with everything I don't even think they broke even (I know tales of ves lost money). Where Alchemist of Arland has made money on every one of the series. 



DarkDesent666 said:
Mad55 said:
where are you getting this from. Im sure heavy rain would do pretty good on the 360 and small budget rpgs like arland would probably do around the same numbers as they did ont the ps3 in america and europe as games like eternal sonata and star ocean have sold as well and sometime better on the 360. And what makes you think versus 13 would be dumbed down because of 360 development. And even if it was it would be because of the lack of skill on the developers end not the systems fault.  Also developing for two platforms does not double costs or anything like that and alot of the stuff you said like not having time to optimize it for 2 consoles really makes no sense as a company would work these things out ahead of time before thigns got to that. 

I'm not, and frankly the developers agree with me. The demographic just isn't there. Also as for Eternal sonata and star ocean they both came out first on 360 (because of MS and that cash thing) and both the devs regret it, they had to add content for the ps3 release and by the time they were done with everything I don't even think they broke even (I know tales of ves lost money). Where Alchemist of Arland has made money on every one of the series. 

I highly doubt star ocean 4 failed to profit on the 360 as its sales are at i believe 600k and 1 million overall if you include the ps3 version. how do you know tales of  versus lost money or that any other game that was 360 exclusive and went to ps3 was unsuccesful? I mean they all sold worse after being ported to the ps3 anyway except for vesperia. and what makes you think the devs regret putting their games on 360 if microsoft was giving them cash to do so and they could still port it to the ps3 a year later. 



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Mad55 said:
I highly doubt star ocean 4 failed to profit on the 360 as its sales are at i believe 600k and 1 million overall if you include the ps3 version. how do you know tales of  versus lost money or that any other game that was 360 exclusive and went to ps3 was unsuccesful? I mean they all sold worse after being ported to the ps3 anyway except for vesperia. and what makes you think the devs regret putting their games on 360 if microsoft was giving them cash to do so and they could still port it to the ps3 a year later. 

 

Varies articles that are incredibly difficult to find later. The fact that the next tales of are either on the wii or ps3 should be enough proof and the dev for eternal sonata hasn't made a console game on ps3 or 360 since eternal sonata. It's obvious that the games weren't very lucrative. Start Ocean 4 I might of just been mixing them in together my memory isn't the best but the devs are alot bigger then the ones of the other 2. 



DarkDesent666 said:
Mad55 said:
I highly doubt star ocean 4 failed to profit on the 360 as its sales are at i believe 600k and 1 million overall if you include the ps3 version. how do you know tales of  versus lost money or that any other game that was 360 exclusive and went to ps3 was unsuccesful? I mean they all sold worse after being ported to the ps3 anyway except for vesperia. and what makes you think the devs regret putting their games on 360 if microsoft was giving them cash to do so and they could still port it to the ps3 a year later. 

 

Varies articles that are incredibly difficult to find later. The fact that the next tales of are either on the wii or ps3 should be enough proof and the dev for eternal sonata hasn't made a console game on ps3 or 360 since eternal sonata. It's obvious that the games weren't very lucrative. Start Ocean 4 I might of just been mixing them in together my memory isn't the best but the devs are alot bigger then the ones of the other 2. 

The developers of eternal sonatas games have never sold well their previous titles have done worse so ill say thats not a good argument really and tales sales are proven to sell better on sony in japan ill give you that but in the western world its harder to tell as vesperia 360 may be the second best selling tales in the U.S. behind symphonia graces f will help better gauge all that though. I just think jrpgs can make a profit on either console if done right and i wouldnt say that the ps3 is the only place where jrpgs can shine and make profit. 



Mad55 said:
The developers of eternal sonatas games have never sold well their previous titles have done worse so ill say thats not a good argument really and tales sales are proven to sell better on sony in japan ill give you that but in the western world its harder to tell as vesperia 360 may be the second best selling tales in the U.S. behind symphonia graces f will help better gauge all that though. I just think jrpgs can make a profit on either console if done right and i wouldnt say that the ps3 is the only place where jrpgs can shine and make profit. 

Sales alone don't make profit. They probably spent more making the games then ever before, espcailly since it was their first multiplat game and this gen multiplats have been more difficult and costly and they had to go back and add content for ps3 and they had to deal with. I didn't say ps3 is the only console jrpgs can shine but it's obvious that if you are making a budget game that it'd be prudent to only put it on ps3 rather then ps3 and 360 and especially rather then 360. Obviously the money MS was giving out was the only thing that even made it remotely worthwhile as neither company is releasing anything on the 360 and doesn't seem to be ever in the future. Also I don't think the games advertised when they released on the ps3 so if they got those sales with out advertisement or with less that says alot and really changes how the profit is spilt up.



Kasz216 said:
Replace Japanese with a blank space and i'd agree with you.

Yep.



Mad55 said:
DarkDesent666 said:
oniyide said:
You make more money by limiting your audience and sticking to one console?? that makes no sense. Even if they could make the game better by sticking it on one console, their are still so much people who would be able to get the game and lets be serious here, its not like PS360 are that much different that they could do what they do on one and not the other.  And lets be real here the games you mentioned are in NO way pushing the PS3, I can name dozens of multiplatformer games that look better on PS3. Yakuza 4 looks ok, Bleach looks ok, etc.  That quantic dream game will be technically first party and for all we know Versus could jump to 360, which I dont even care about anymore.  Gone was a wrong word, going away? maybe, lessened?? hell yeah

No you spend less money. Also demographic comes into play. How well do you think alchemist of arland or heavy rain would do on 360? More then the porting cost? Even if so, if that money was spent on the next game it could ultimatelly gain you more money since you make so little from the 360 port. Also if you do make your game better it will give it more word of the mouth value which will help it sell more especially if you are on an arvertisement budget. And it's not wether the game pushes the limits of the platform it's what would you have to compremise to make it multiplatform, you might have to push back the date or reduce the amount of content or make the load time slower because you don't have the time and money to optimize it for both. It get's complicated fast. Also Versus isn't going to go to the 360, if you need a quick and easy reason it's because it would delay it significantly and frankly I'm not sure it's possible without dumbing down the game. Also incentives from the console maker, they can handle alot of your advertisement or give you help to optimize your game or in some cases straight up cash. 

where are you getting this from. Im sure heavy rain would do pretty good on the 360 and small budget rpgs like arland would probably do around the same numbers as they did ont the ps3 in america and europe as games like eternal sonata and star ocean have sold as well and sometime better on the 360. And what makes you think versus 13 would be dumbed down because of 360 development. And even if it was it would be because of the lack of skill on the developers end not the systems fault.  Also developing for two platforms does not double costs or anything like that and alot of the stuff you said like not having time to optimize it for 2 consoles really makes no sense as a company would work these things out ahead of time before thigns got to that. 

took the words from my mouth, not to mention, HR is a damn first party game. Alchemist of Arland, yeah because that game is really setting the charts on fire, man Sony REALLY pushed that game to the forefront. Had it released on 360 it would have sold worse.  As for Versus, never say never, games have been jumping ship all gen.