Shane said: Microsoft leapfrogged a 20 year veteran and put another out of the hardware business with its first entrant, while building one of the strongest stables of internal development talent (and growing rapidly), a generation headstart on building the largest online gaming presence, and significant third party support, including a vice grip on many of the previous PC developers who didn't want to venture into the console market pre-Xbox. Not a bad start for something that's worthless. |
Of COURSE its a bad start. They barely beat the most uncool also-ran in the business. They've created a large internal development studio without nearly the value of their competitors. Their supposedly great online gaming presence isn't close to being on the level of a single PC game: World of Warcraft. Their third party support hasn't helped their bottom line at all. That bottom line? Negative Six Billion Dollars.
Look at the history of the industry. New players come out of nowhere and simply explode. Repeatedly. Pong. Atari 2600. NES. Game Boy. PlayStation1 and 2. These are market expanders. They are the standards we judge things by. We don't laud companies for blowing through billions of dollars and doing nothing but gaining goodwill and favor with the "hardcore" segment of the audience. Not when there were 5 massive, market-expanding, industry-shifting systems in just the first 25 years of the market's history.
I don't care if you like XBox and 360. They've gotten a lot of good games. But don't pretend like this analyst is talking out of his ass and that this 3 generation strategy is really working out. It isn't.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.