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Forums - Gaming - Final Fantasy XIII-2 gets perfect 40/40 Famitsu score

The magazine awarded Square Enix’s latest RPG a 40/40.

Famitsu’s reviewers said the following about Final Fantasy XIII-2:

- Takes roughly 40 hours to finish
- Up to 100 hours (or more) with all the yarikomi elements
- Straight paths are no longer present
- Little hand-holding
- Get drawn into the game from the start
- Story is easy to understand
- Has DLC
- Tons of content
- Many monsters
- Party is always Noel, Serah + monsters, which will lead to some mixed opinions
- You’ll need to use a high degree of strategy during battles
- “Light users” can change to easy mode
- One reviewer believes the game lives up to XIII
- Multiple endings
- Has a different “feel” than XIII
- Can go back to areas you’ve cleared and see new developments if you do them again
- Leveling up monsters is fun
- Difference between CG/normal gameplay scenes isn’t high because XIII-2 is so pretty, according to one reviewer
- Battles are fun
- There are a lot of sidequests and conversation choices
- Multiple endings make one reviewer want to play the game again
- Sudden changes in the game’s time periods make it all seem fresh
- Looking for items is fun
- Can move around in certain event scenes
- Music is impressive
- One reviewer thinks changing around paradigms and monsters make the battles fun
- Also thinks collecting monsters and merging them is a lot of fun
- XIII-2 has many mini-games
- Many of the first game’s flaws are gone
- You’ll get hooked to the story from the beginning; you’ll worry about the characters’ futures
- Game has “tips” that can help those who are having trouble understanding the story
- Still has that crunching feeling in the battles from XIII
- More accessible; even new players can enjoy XIII-2
- High degree of freedom



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Famitsu standards has changed.



A little late on the news, but good news.



Old news, already posted. sorry bro



Famitsu can kiss my ass



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

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IMO, this game would be hugely improved if they took out the QTEs in the boss battles AND the Crystarium battling system.



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fauzman said:
IMO, this game would be hugely improved if they took out the QTEs in the boss battles AND the Crystarium battling system.



Them it would be a completly diferent game wouldnt it...

 

This whole monster capture and fusion thing reminds me of some SMT games like Nocturne and Devil Summoner, this can be an interesting mechanic if played right.



BasilZero said:
fauzman said:
IMO, this game would be hugely improved if they took out the QTEs in the boss battles AND the Crystarium battling system.


I honestly thought the battle system was one of the best aspects of the original game....

Im  not a fan of it. I thought FF12s system with the spell customisability (and the fact it was in realtime) was awesome. I rdidnt like the lesser control you had over the players this time around, and that you could get away with not knowing any of the spells etc (since they arent necessary to you using the different roles).

Guess we agree to disagree.

 



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