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Forums - Gaming - Metal Gear Rising questions and analysis

So the trailer came out last night, unless you saw the hacked version, and i must say that graphically I am not impressed. It almost looks as if they took a step back. This is undoubtedly due to the fact that this is a multiplat game. MGS4 looked better in my opinion but that could just be the youtube trailer. Also it has now been revealed that this takes place AFTER MGS4 to avoid paradoxes and such. My question? How is Raiden still a Cyborg, at the end MGS4 he gets his life back and becomes human again, also the Vampire character (cant remember his name), he dies in MGS4. So how is this going to be after? Any analysis or answers are welcome, please discuss.



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Well, I think it's a step up from what Rising originally was because all they based the game on was cutting stuff, they didn't know what else to do and they even cancelled the game at a time because they had no idea what to do with the game. That's when Platinum Games came to the rescue, they rewrote the script in just 2 months instead of the 10 it took them at first and remade the game to be a full action focused game that takes place after MGS4. There'd be no MGRising if it wasn't for them.

I remember Raiden still had some sort of marks on his body as if it wasn't really flesh/skin but some sort of human-looking body parts that aren't really human limbs. Sort of what some people who lose their arms use.
Maybe he just put back his cyborg parts on... or maybe, if he was human again, then he just became a cyborg again :P

Are you sure that cyborg dude is Vamp? he sort of looks like him but I don't know... anyways, he was also supposed to be dead after MGS2 but he appeared alive in 4, that could happen again.


After watching that trailer, I got so hyped about this game, I wasn't really waiting for it before.... but this looked so awesome I'm now going to buy it :P I wonder if there's still going to be a PC version because if that's the case, then I'm probably going to buy 1 copy for PS3 and another one for PC to play it at 60 FPS, 1920x1080, 8xAA, etc.



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I agree on the part where MGS4 had better graphics. I do believe MGS4 has better graphics than MGRising.

Though I must say I am excited for MG Rising. The gameply looks good and it's flashy, my style of action gaming.

Though I must add that I dont like the new logo and I hope they dont make a inferior PS3 version like Bayonetta and keep it equal quality like Vanquish.



LOL. Dissing the graphics as soon as it went multi.



MG rising looks really bad. I mean, they have turned MGS into bayonetta. It makes no sense and feels like a complete spin-off. Which it is of course, but hard to get excited about something like that.

There's a reason I liked MGS4. There seems no reason to like this one.



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I brought this up in an earlier thread, but at the end of the trailer I swear you can hear Snake's voice. When that other guy is talking, for a few words his voice sounds like it changes to Snake's and then goes back.



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Guys, guys I'm shure this game is not canon, its like MGS ACID. Just enjoy this elseworld hack and slash metal gear game.



Some details on the game

Kojima Productions has been clearing up some rumors and misconceptions regarding Metal Gear Rising Revengeance following the game's unveiling earlier today.

First off, a rumor that quickly surfaced after the game's unveiling: Rising is a proper sequel in the Metal Gear Solid saga. This, according to the Kojipro official Twitter, is not the case. "We've only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can't say more than this."

Rising was also the main subject of the latest Hideraji podcast, with producer Yuji Korekado sharing a few additional details about the project. Here's some of what was discussed based off a summary of the broadcast that's making the rounds (I haven't given the broadcast a listen for myself, so my translation is second hand -- there may be a few differences when you hear the official English background story via a video that will be released on the 13th).

The original Rising was announced as a game where you can chop up anything. The development staff quickly created just that. However, they felt that this alone would be insufficient.

The original Rising got to the point where the staff no longer knew what the core of the game should be. At some point, Kojima said that the project probably would not be able to be completed. However, the staff insisted that it could be done. In the end, they cancelled the project. At this point, they'd already fleshed out many areas outside of the game design component, like the story and the motion capture.

One day, Kojima leaned that members of Platinum Games had come to the Kojima Productions studio. Platinum said that it's unfortunate that the game was in a half done state. They were excited about the project that they took over.

Platinum suggested the concept of "a game where it feels so good to chop things up that you would die" (I think my translation may be weird here -- "It's so good that you die" is just a Japanese way of saying it's amazingly good.)

The title was changed because the game is different from the Metal Gear Solid series. It's a new Metal Gear.

Hideki Kamiya is not the game's director. The director will be announced later.

When restarting the project, they were originally going to use the original story. After Platinum received the data from Kojima Productions, they said they wanted to remake the story.
http://thegamingliberty.com/index.php/2011/12/11/metal-gear-rising-originally-cancelled-platinum-to-the-rescue/

All we've seen of Metal Gear Rising Revengeance at present is just a single trailer, but some already seem to be speculating on framerates. Hideo Kojima may have just put any framerate worries to rest.

Tweeted Kojima early morning America time (he's currently in America): "The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls. I made one request of Platinum: 'A cool Raiden who moves nice and smooth at 60 frames per second."

In a separate Tweet, Kojima touched briefly upon why the original Rising project was cancelled and switched to the Plaintum Rising. "When entrusting the next title to the Kojima Productions staff, I'm always told 'For the fans, it's no good if it's not the director's Metal Gear.' [The Director meaning Kojima]. This isn't the case, though. Saying 'If it's a spinoff can it bit done?', I entrusted the old Rising to the young staff. However, I feel certain that if their Rising had been released to the world, there would have been many people who felt, 'This isn't Metal Gear.'"
http://andriasang.com/comzbb/kojima_mgr_60frames/

Also the official site only mentions PS3 and 360 versions so I guess the fate of the PC and Vita versions are up in the air at this point



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I feel better knowing that this is exactly what It looked like....a parody



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This one needs to go multiplatform and only will it help the new production team. I wouldn't bother if there was no PS3 version. MGS4 will remain the last recognized title of the series for me.