natureman3 said:
Your analysis about gfx is full of errors. ps2 sold massively since the begining based on its promise of being the next "Toy Story games" console and it counted massively. It was the weakest system compared to Gamecube / Xbox but it was SIMILAR. An untrained eyes could barely notice it, especially with some of Sony first party games like GT4. Now the situation is completely different : the wii boards a 6 year old technology and the difference is noticeable by anybody. I don't think GT5 looks like Mario Kart. The fact that all the ads running at christmas were promoting the same products as Christmas 2006 says something about the depth of the new gameplay experince Wii is offering... |
There have been several generations of very large graphical differences which didn't ammount to much when it came to sales, the N64 was dramatically more powerful than the Playstation and the Neo Geo was far more powerful than the SNES.
The real question is how much of a meaningful improvement does the PS3 or XBox 360 actually represent?
The Wii, XBox 360 and PS3 can all have facial animation, skeletal animation, newtonian and dynamics physics engines, highly detailed 3D models, excellent texture work, texture effects (various types of bump mapping, lighting and material effects), and so on ...
Basically the Wii, XBox 360 and PS3 offer (in general) offer the exact same graphical and simulation technologies with the main difference being that the XBox 360 and PS3 can do these things far better; your physics simulation can be larger and somewhat more realistic, your 3D models can be somewhat more detailed and have higher resolution textures and better texture effects, and so on.
We will see over time, but I'm not too sure that people will care enough about getting somewhat better effects across multiple areas enough to actually give up on the Wii and choose the PS3/XBox 360.









