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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

eyeofcore said:
drake4 said:
eyeofcore said:
drake4 said:
eyeofcore said:
drake4 said:
 

i'm still waiting for you source where 160 shaders was debunked, i checked the neogaf thread where is it was confirmed http://www.neogaf.com/forum/showthread.php?t=710765 there is no debunking, jusyt everybody agreeing.N

*facepalm*

Member that created that thread stated in the thread title that it is a rumor and he said it is a rumor and he confirmed it is a rumor yet you state a rumor as a fact and people that agreed are Sony/Microsoft fans without little to no knowledge involving hardware let alone software that only validate lowest possible denominator.

Majority people agreeing about something =/= fact

Being in majority saying one thing does not mean that you and them are right, you are basing all your claims based around a rumor without any evidence nor foundation with die shots contradicting claims that you support.

Consensus at NeoGAF about 160 Shaders rumor is that have a doubt about it because of games that were or will be released on Wii U. Need For Speed Most Wanted U has little to no issue in framerate compared to PlayStation 3 and Xbox 360, no screen tearing, it has far better lightning(specially at night) and high quality textures are present in the game. Trine 2: Directors Cut looks better and runs better and developers them self said that Wii U version of Trine 2 would not be possible to run on Xbox 360 nor PlayStation 3 hardware without downgrade. Thats one of examples...

Also do you care to explain me why Bayonetta 2 looks way better than original Bayonetta since Bayonetta 2 should not be possible on 160 SPU GPU even when its more efficient...


read the thread correctly it clearly says the 160 shaders part is confirmed and that the downgrade part is the rumor

No. You are claiming a rumor as a fact even when that individual that made that thread stated it as a rumor in thread and its title and he said that we/he/everyone should treat it as a rumor. He did not gave any evidence nor source, he only said that a some person told him something so it is an anonymous source that could be FOS and BS everyone including him.

Actually... You know what... I won't stop you from claiming a mere rumor as a fact and go against evidence at hand.

At least I have done research while you base your "fact" around a rumor without any source nor evidence to support it and individual that created that thread said to treat it as a rumor which he also wrote in thread and put rumor on thread title.

You are just stating a rumor as a fact... It has been "confirmed" yet it is not that confirmed.

Your confirmation is confirmation of people that want to believe in that rumor that is true yet that rumor does not have any kind of confirmation, no evidence, no source nor any real statement except from some anonymous individual that may or may not be FOS.

http://www.neogaf.com/forum/showpost.php?p=88910693&postcount=6

http://www.neogaf.com/forum/showpost.php?p=88911841&postcount=60 read the last line dude.

Invalid and denied... That individual does not have credibility and is individual that created that thread.

He and/or his source is ignoring ammount of SRAM Cells's which indicate ammount of shaders according to AMD's design, his and/or claims of his "someone" contradict to design of GPU and die shot that they claim "confirms" their thesis yet its otherwise. Bgassassin is probably spreading misinformation and moderators/admins are likely deceived with fabricated information(misinformations).

You will say I am in "denial" and that statement will be factually wrong.

J1 to J4 don't even look remotely as interpolators and you can only have one interpolator and not four of them.

EDIT:
J1 to J4 look like TMU's or part of CU's, I am using AMD Radeon HD 4870 die shot for reference and from what I dug up around the net.

dude the project cars dev confirms its a 192 shaders, Martin Griffiths , he also worked on Need fdor speed wiiu. just read the last few pages of the thread.



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eyeofcore said:
drake4 said:
eyeofcore said:
drake4 said:
eyeofcore said:
drake4 said:
 

i'm still waiting for you source where 160 shaders was debunked, i checked the neogaf thread where is it was confirmed http://www.neogaf.com/forum/showthread.php?t=710765 there is no debunking, jusyt everybody agreeing.N

*facepalm*

Member that created that thread stated in the thread title that it is a rumor and he said it is a rumor and he confirmed it is a rumor yet you state a rumor as a fact and people that agreed are Sony/Microsoft fans without little to no knowledge involving hardware let alone software that only validate lowest possible denominator.

Majority people agreeing about something =/= fact

Being in majority saying one thing does not mean that you and them are right, you are basing all your claims based around a rumor without any evidence nor foundation with die shots contradicting claims that you support.

Consensus at NeoGAF about 160 Shaders rumor is that have a doubt about it because of games that were or will be released on Wii U. Need For Speed Most Wanted U has little to no issue in framerate compared to PlayStation 3 and Xbox 360, no screen tearing, it has far better lightning(specially at night) and high quality textures are present in the game. Trine 2: Directors Cut looks better and runs better and developers them self said that Wii U version of Trine 2 would not be possible to run on Xbox 360 nor PlayStation 3 hardware without downgrade. Thats one of examples...

Also do you care to explain me why Bayonetta 2 looks way better than original Bayonetta since Bayonetta 2 should not be possible on 160 SPU GPU even when its more efficient...


read the thread correctly it clearly says the 160 shaders part is confirmed and that the downgrade part is the rumor

No. You are claiming a rumor as a fact even when that individual that made that thread stated it as a rumor in thread and its title and he said that we/he/everyone should treat it as a rumor. He did not gave any evidence nor source, he only said that a some person told him something so it is an anonymous source that could be FOS and BS everyone including him.

Actually... You know what... I won't stop you from claiming a mere rumor as a fact and go against evidence at hand.

At least I have done research while you base your "fact" around a rumor without any source nor evidence to support it and individual that created that thread said to treat it as a rumor which he also wrote in thread and put rumor on thread title.

You are just stating a rumor as a fact... It has been "confirmed" yet it is not that confirmed.

Your confirmation is confirmation of people that want to believe in that rumor that is true yet that rumor does not have any kind of confirmation, no evidence, no source nor any real statement except from some anonymous individual that may or may not be FOS.

http://www.neogaf.com/forum/showpost.php?p=88910693&postcount=6

http://www.neogaf.com/forum/showpost.php?p=88911841&postcount=60 read the last line dude.

Invalid and denied... That individual does not have credibility and is individual that created that thread.

He and/or his source is ignoring ammount of SRAM Cells's which indicate ammount of shaders according to AMD's design, his and/or claims of his "someone" contradict to design of GPU and die shot that they claim "confirms" their thesis yet its otherwise. Bgassassin is probably spreading misinformation and moderators/admins are likely deceived with fabricated information(misinformations).

You will say I am in "denial" and that statement will be factually wrong.

J1 to J4 don't even look remotely as interpolators and you can only have one interpolator and not four of them.

EDIT:
J1 to J4 look like TMU's or part of CU's, I am using AMD Radeon HD 4870 die shot for reference and from what I dug up around the net.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.



superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.



drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.



Scoobes said:
drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.

even with this confirmation, i bet the op still won't update his chart so his console of choice looks better, 320 shaders has been ruled a long time ago the only discussion going on is 160-192 shaders.



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drake4 said:
Scoobes said:
drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.

even with this confirmation, i bet the op still won't update his chart so his console of choice looks better, 320 shaders has been ruled a long time ago the only descussion going on is 160-192 shaders.

Even if it had 192 shaders or 160 it really doesn't matter in the end because the WII U will end up being weak on all fronts regardless judging by it's meager 12.8 GB/s bandwidth. So even if the WII U had 320 shaders nintendo or any developer for that matter wouldn't be able to utilize it's power because of it's limited bandwidth just like how the X1 is starved like hell for it LOL. 



drake4 said:
Scoobes said:
drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.

even with this confirmation, i bet the op still won't update his chart so his console of choice looks better, 320 shaders has been ruled a long time ago the only discussion going on is 160-192 shaders.

SuperChunk's a fairly good poster and relatively neutral when it comes to vgchartz, so I'd give him the benefit of the doubt.

Give him time to check it out and confirm it for himself.



fatslob-:O said:
drake4 said:
Scoobes said:
drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.

even with this confirmation, i bet the op still won't update his chart so his console of choice looks better, 320 shaders has been ruled a long time ago the only descussion going on is 160-192 shaders.

Even if it had 192 shaders or 160 it really doesn't matter in the end because the WII U will end up being weak on all fronts regardless judging by it's meager 12.8 GB/s bandwidth. So even if the WII U had 320 shaders nintendo or any developer for that matter wouldn't be able to utilize it's power because of it's limited bandwidth just like how the X1 is starved like hell for it LOL. 

I heard developers can get past that problems of the bandwidth cause of the 32mb of edram, which would be enough for a 320 shader gpu, but microsoft has 768 shaders, and is relying mainly on the 32mb of esram, which is jut not enough for high demaning games at 1080p.



drake4 said:
fatslob-:O said:
drake4 said:
Scoobes said:
drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.

even with this confirmation, i bet the op still won't update his chart so his console of choice looks better, 320 shaders has been ruled a long time ago the only descussion going on is 160-192 shaders.

Even if it had 192 shaders or 160 it really doesn't matter in the end because the WII U will end up being weak on all fronts regardless judging by it's meager 12.8 GB/s bandwidth. So even if the WII U had 320 shaders nintendo or any developer for that matter wouldn't be able to utilize it's power because of it's limited bandwidth just like how the X1 is starved like hell for it LOL. 

I heard developers can get past that problems of the bandwidth cause of the 32mb of edram, which would be enough for a 320 shader gpu, but microsoft has 768 shaders, and is relying mainly on the 32mb of esram, which is jut not enough for high demaning games at 1080p.

The only reason console manufacturers even use embedded ram in the first place was to reduce cost and save bandwidth when depth buffers and back buffers are being used in the process as well as applying alpha blending operations on the scene. For the most part it is the ROPS that benefit the most from it on the GPU seeing as how all of these buffers are heavily used by the ROPS. I say that 32 mb of eSRAM is better considering the fact that it can more elegantly implement a software tiled rendering due to it's higher bandwidth. 



fatslob-:O said:
drake4 said:
fatslob-:O said:
drake4 said:
Scoobes said:
drake4 said:
superchunk said:
drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

gaf's thread on the GPU has 320 in its OP.

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.

even with this confirmation, i bet the op still won't update his chart so his console of choice looks better, 320 shaders has been ruled a long time ago the only descussion going on is 160-192 shaders.

Even if it had 192 shaders or 160 it really doesn't matter in the end because the WII U will end up being weak on all fronts regardless judging by it's meager 12.8 GB/s bandwidth. So even if the WII U had 320 shaders nintendo or any developer for that matter wouldn't be able to utilize it's power because of it's limited bandwidth just like how the X1 is starved like hell for it LOL. 

I heard developers can get past that problems of the bandwidth cause of the 32mb of edram, which would be enough for a 320 shader gpu, but microsoft has 768 shaders, and is relying mainly on the 32mb of esram, which is jut not enough for high demaning games at 1080p.

The only reason console manufacturers even use embedded ram in the first place was to reduce cost and save bandwidth when depth buffers and back buffers are being used in the process as well as applying alpha blending operations on the scene. For the most part it is the ROPS that benefit the most from it on the GPU seeing as how all of these buffers are heavily used by the ROPS. I say that 32 mb of eSRAM is better considering the fact that it can more elegantly implement a software tiled rendering due to it's higher bandwidth. 

when its all said and done, even though nintendo made a weak console its more balanced then the xbox1 which has a medium range gpu, with a huge bottle neck, i mean devs are even stuggling to run current gen games at 1080p. nintedno console was never meant for 1080p gaming but a 320 shader gpu would have been a nice step up to what we have on 360/ps3, even if the games were to run at 720p, at the very least we would get better framrates and AA solutions.