drake4 said:
http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs. here is the direct quote from the NFSWU/project car dev Martin Griffiths Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had. |
Nice find. That actually fits pretty well with a supposed dev we had on here that stated it was between 160-200 shaders.