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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

Badassbab said:
I think the RAM allocation on PS4 is wrong. It should read 4.5GB conventional RAM available for games plus 1GB OS controlled flex memory split into two. 512MB physical and 512MB paged. So in reality Developers get 5GB like the Xbone.

http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory

I actually had it correct in OP but forgot to update the 2nd post to accurately match. ty



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Tabular said:

The most recent information has the PS4 CPU clocked at 1.8 GHz.

Also we know PS4 uses AMD TrueAudio DSP.

So basicly there are no XBone advantages in Hardware unless you include the HDMI in.

Link?



JoeTheBro said:
Tabular said:

The most recent information has the PS4 CPU clocked at 1.8 GHz.

Also we know PS4 uses AMD TrueAudio DSP.

So basicly there are no XBone advantages in Hardware unless you include the HDMI in.

Link?


http://www.neogaf.com/forum/showthread.php?t=715035



superchunk said:
drake4 said:

http://www.neogaf.com/forum/showthread.php?t=710765 this was the updated version of the wiiu specs thread, the othere one was never updated cause the OP never got to it, or stopped updating since it was such a long process to figure out the specs.

here is the direct quote from the NFSWU/project car dev  Martin Griffiths

Not sure where they got that info from but the WiiU GPU has 192 Shader units, not 160. It also has 32MB of EDRAM, (the same amount as Xbox One) so comparing just the number of shader units against a PC card doesn't give a representative performance comparison. On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well. The current WiiU build runs around 18-25fps with 5AI with all post (FXAA/Motion blur etc) enabled, which is fairly good given only the fairly cursory optimisation pass that it's had.

ok, read the thread, plus the shinen one that sort of contradicts the idea the hardware was decreased.

In the end, yeah it makes a lot of sense, especially when you know many of the peeps in that thread and their jobs.

It also lends to the lower range of the flops I have there too. So I'll adjust all of that.

Also,

1) cut the damn quote trees, so annoying.

2) please don't doubt my integrity. Regardless of my fan-favorite, I'd never purposefully lead someone astray. We have Rol for that.

thats good to know, cause i can't stand those kind of posters.



drake4 said:
JoeTheBro said:
Tabular said:

The most recent information has the PS4 CPU clocked at 1.8 GHz.

Also we know PS4 uses AMD TrueAudio DSP.

So basicly there are no XBone advantages in Hardware unless you include the HDMI in.

Link?


http://www.neogaf.com/forum/showthread.php?t=715035


Thank you for the link.



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@superchunk

Why is GPU of Wii U in your chart is 176 GFLOPS? Are you denying factual evidence of die shot from Chipworks and believe individuals that force lowest common denominator when comes to Nintendo? 160 SPU theory would be correct if it was based on Liano's GPU, yet we can clearly see it is based on Bobcat's GPU when we see formation of SRAM cells and Chipworks them self said that Wii U's GPU is extremely customized which explains why it has twice amount of SRAM cells compared to GPU found in Bobcat APU's.

I won't be surprised that there will be individuals trying to deny it and fabricate information to support their agenda and I can see people easily confusing Wii U's GPU as 160 SPU because of die shot since they expect a regular GPU and sometimes compare it to GPU that is not really relevant for comparison.

We can clearly see that Wii U GPU is clearly based on low power GPU's found in Bobcat APU's...



OP about Wii U GPU needs to be corrected... Misinformation...



hated_individual said:
OP about Wii U GPU needs to be corrected... Misinformation...


Really? What should be corrected, and with what?

And more importantly, why?



@Hynad

Computational performance of Wii U's GPU is not 176 GFLOPS, it is either 281.6 or 352 GFLOPS.
- If Wii U GPU was 160 SPU then it would have been smaller
- Chipworks die shot shows 8 blocks in which are SRAM registers and SPUs
- Wii U GPU is customized and it not part of ordinary off the shelf GPUs from AMD
- 160 SPU/176 GFLOPS theory would have been correct if;
* standard design used in AMDs was being used which is symetrical and not asymetrical layout
* AMD never made a VLIW based GPU with 32 SRAM registers for each SPU block
* If it was a 160 SPU GPU then it would have had 4-5 SPU blocks and not 8
* Various developers stated that Wii U is stronger, atleast 50%
# Xbox 360 GPU is 240 GFLOPS, Wii U GPU is 352 GFLOPS max(nearly 50% difference/advantage)

Also take a look at latest Mario Kart 8 footage on Youtube and compare it to Sonic All Star Racing Transformed, Modnation Racing/Kart and Little Big Planet Kart on HD twins. You can compare directly captured screencaps/shots with Mario Kart 8s latest video. Please note that Youtube has atrocious compression that causes severe artifacts and compression blocks which can in some parts of videos lower IQ of footage by two thirds or to put it bluntly the compression decreases quality/detail of taken footage by over 50%.

The proof is out there and denial will not make it gone...

I am on smartphone so it would be a drag to respond let alone put links and only way I could be throught html editjng which would such a pain... If you resist the truth then it will be such a drag and Beyond 3D is now less in denial about Wij Us capabilities... The misinformation must stop sooner or later.



hated_individual said:
@Hynad

Computational performance of Wii U's GPU is not 176 GFLOPS, it is either 281.6 or 352 GFLOPS.
- If Wii U GPU was 160 SPU then it would have been smaller
- Chipworks die shot shows 8 blocks in which are SRAM registers and SPUs
- Wii U GPU is customized and it not part of ordinary off the shelf GPUs from AMD
- 160 SPU/176 GFLOPS theory would have been correct if;
* standard design used in AMDs was being used which is symetrical and not asymetrical layout
* AMD never made a VLIW based GPU with 32 SRAM registers for each SPU block
* If it was a 160 SPU GPU then it would have had 4-5 SPU blocks and not 8
* Various developers stated that Wii U is stronger, atleast 50%
# Xbox 360 GPU is 240 GFLOPS, Wii U GPU is 352 GFLOPS max(nearly 50% difference/advantage)

Also take a look at latest Mario Kart 8 footage on Youtube and compare it to Sonic All Star Racing Transformed, Modnation Racing/Kart and Little Big Planet Kart on HD twins. You can compare directly captured screencaps/shots with Mario Kart 8s latest video. Please note that Youtube has atrocious compression that causes severe artifacts and compression blocks which can in some parts of videos lower IQ of footage by two thirds or to put it bluntly the compression decreases quality/detail of taken footage by over 50%.

The proof is out there and denial will not make it gone...

I am on smartphone so it would be a drag to respond let alone put links and only way I could be throught html editjng which would such a pain... If you resist the truth then it will be such a drag and Beyond 3D is now less in denial about Wij Us capabilities... The misinformation must stop sooner or later.

That would still be misinformation. As those are guess work at best, just like everything else.