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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

superchunk said:

Show me which parts of the OP and 2nd post are "guesses". (for WiiU)


Well at GAF they're saying they know less now then when they started from reading the very link you provided you can't really say the GPU performance numbers are official as no one really confirms it but merely speculates it and considering it's a unique propriety of some sort it makes speculating on it even harder and on the CPU a user called krizzx points out that points from a few people keep contradicting and that certains things on the U's CPU can't be achieved on the architecture Broadway (Wii CPU) utilizes which puts a bit of doubt on the U actually being from the same family and architecture.

Some has yet to really reply to these and probably will soon enough but it harps back to the point that it's not fully confirmed like you said, not having a go by the way just pointing it out.



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superchunk said:
Stefan.De.Machtige said:

I have full confidence in what the Wii U can do. It will play sweet games. I'll picking up one when Pikmin 3 launches.

"Fully official in every component" is what's funny. Internet rambling and quessing is nothing official. If it was, 90 % of all conspiracies theory on the net would be proven.

 

The chips were the only parts not official from Nintendo.

Those chips have been torn apart and detailed by industry professionals.

Its done. We know the details of each chip and full hardware base on what I have listed in OP. What we don't know is the full realization of how this translates into games built on final hardware taking advantage of that hardware's capabilities.

What I have listed is official and not up to any guessing. (for WiiU)

What details of each chip? Detailed by who?

Show me one official statement from Nintendo or their manufacturer about the exact type of GPU or even CPU Nintendo choose to customize.



In the wilderness we go alone with our new knowledge and strength.

Scoobes said:
Stefan.De.Machtige said:
superchunk said:
Stefan.De.Machtige said:
superchunk said:
Updated info on Wii U CPU as NeoGAF has chipworks breakdown for CPU now as well.

At this point, Wii U is fully official in every component. Now we just need ground up games built on final dev kits to give us true examples of its full potential.

LOL :)

I don't see the funny part. Its fully detailed... and there have been no games to push the hardware yet... so yeah.

I have full confidence in what the Wii U can do. It will play sweet games. I'll picking up one when Pikmin 3 launches.

"Fully official in every component" is what's funny. Internet rambling and quessing is nothing official. If it was, 90 % of all conspiracies theory on the net would be proven.

They have been proven...

proven wrong

That was my point actually :)



In the wilderness we go alone with our new knowledge and strength.

DarkTemplar said:
@superchunk

I thought the Wii U CPU was able to rum 1 thread per core and each of them is able to fetch 2 instructions per cycle, but on the OP you said that each core is able to handle 2 threads, do you have a source for your information?

Also could you detail the cache size of each core on the CPU? (And it seems that they are not shared unlike the previous information we had).

Core 0: 512 kB
Core 1: 2 MB
Core 2: 512 kB

...


Anyway, does anyone had information on what type SIMD instructions the Wii U CPU has? (I would like to read about it so I can understand better how it is possible to improve the performance of a code by properly vectorizing it for the CPU).

Did Marcan say that those instructions were customized (i.e. different from the Wii CPU) but still weak when compared to the AVX set present on modern Intel processors?

Thanks for pointing out the threads... I overlooked that in my last edit.

As for the CPU cache, here is the info from gaf thread linked in OP. We can see it has a total of 3MB L2 cache and its not per core, therefore it has to be shared. It also has 32kB + 32kB of L1 cache in the standard setup that is listed as per core. The other info may be buried in that thread, but I am not sure. I could only focus on raw specs at this point.

 

  • 3 MB eDRAM L2 cache:
    Core 0: 512 kB
    Core 1: 2 MB
    Core 2: 512 kB
  • 32 kB L1 Instruction cache
  • 32 kB L1 Data Cache
  • Locked L1 Data cache DMA per core

 



Stefan.De.Machtige said:
superchunk said:
Stefan.De.Machtige said:

I have full confidence in what the Wii U can do. It will play sweet games. I'll picking up one when Pikmin 3 launches.

"Fully official in every component" is what's funny. Internet rambling and quessing is nothing official. If it was, 90 % of all conspiracies theory on the net would be proven.

 

The chips were the only parts not official from Nintendo.

Those chips have been torn apart and detailed by industry professionals.

Its done. We know the details of each chip and full hardware base on what I have listed in OP. What we don't know is the full realization of how this translates into games built on final hardware taking advantage of that hardware's capabilities.

What I have listed is official and not up to any guessing. (for WiiU)

What details of each chip? Detailed by who?

Show me one official statement from Nintendo or their manufacturer about the exact type of GPU or even CPU Nintendo choose to customize.

If you don't accept teardowns by people who do this for a living like chipworks and Marcan, then yeah even Wii hasn't been "official" yet either.



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bgassassin:
Passing along some info I just posted on B3D.

Xbox 3's CPU from a FLOPs perspective seems it may have as much as double the performance of "vanilla" Jaguar cores.

bgassassin:
Sony seems to have put their BoM more into the GPU-side



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Conegamer said:
Now I've been following this thread for a while, and as far as I can tell, very little has changed since when it began. So that pretty much confirms what we've been saying, right? And as you say, it's the games that will do the talking, and if the Wii U can hold its own against the other systems (which it looks to be much closer to than last gen) and get some, if not all, major AAA 3rd party games, then I think we should see some pretty special games.

hmm... I doubt it with the current rumoured specs. PS4/720 are looking to be 4x-6x more powerful, if not more. Ports are going to have to be massively cut back. 

Better than the wii, PS360 situation, but only slightly.

edit: I'm also clearly going to win our bet ;)



superchunk said:
Updated info on Wii U CPU as NeoGAF has chipworks breakdown for CPU now as well.

At this point, Wii U is fully official in every component. Now we just need ground up games built on final dev kits to give us true examples of its full potential.


Few details calculated based on rumoured specs for PS4:

Pixel fillrate: 25.6GP/s

Texel fillrate: 57.6GT/s

Memory clock: 1375MHz



Andrespetmonkey said:
Conegamer said:
Now I've been following this thread for a while, and as far as I can tell, very little has changed since when it began. So that pretty much confirms what we've been saying, right? And as you say, it's the games that will do the talking, and if the Wii U can hold its own against the other systems (which it looks to be much closer to than last gen) and get some, if not all, major AAA 3rd party games, then I think we should see some pretty special games.

hmm... I doubt it with the current rumoured specs. PS4/720 are looking to be 4x-6x more powerful, if not more. Ports are going to have to be massively cut back. 

Better than the wii, PS360 situation, but only slightly.

Wasn't the PS360 like 20-25x more powerful that Wii though, and the PS3 was at least 2x the power of the 360. Sure, they'll have to be cut back, but not massively. Easier than cutting back PC games to console games currently, even.



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:

Wasn't the PS360 like 20-25x more powerful that Wii though, and the PS3 was at least 2x the power of the 360. Sure, they'll have to be cut back, but not massively. Easier than cutting back PC games to console games currently, even.

@bolded: That's definitely not true. They're practically identical. Ps3 has a much better CPU, but it's complex and bottlenecked making it mostly unnatainable power. I also doubt those ps360 to wii numbers... as a hardly educated guess I'd half it but I dunno... still think we're going to see massive cut backs on Wii U ports if it gets them. By "massive cut backs" I mean, for example, the equivalent being the difference between BF3 on PS360 and on a high-end PC (multiplayer player count/map sized cut more than half, huge graphical cut, 720p). Could be worse than that, could be a little better. At least the game runs.