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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

ethomaz said:

superchunk said:

No.

Maybe they moved to be more inline with GDDR5 plus DD3 ram and/or just changed GPU specs to be higher powered.... It can only be small changes to not affect overall structure.

But, its still all coming to NA in 2013. Other regions could be in 2014, but NA and likely Japan for Sony will be in 2013.

The GPU specs can be more easy to change if it's just add more units using the same arch but change the memory is like to change all the project... new bus width... new components... new memory control... etc etc etc... even the motherboad have to be changed.

I can't see that kind of change like I can't see Sony putting 8GB insted 4GB... because the work and costs to do that this in time to release in 2013... all the components have to be in production before July to a possible release in November.

Yeah that makes sense. Likely RAM would remain as is, just changes in GPU powah if anything.

idk, though. I don't think its that much different to matter in the end. I think the only changes we'll see will have to do with services and overall presentation/price/etc.



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HappySqurriel said:

While the fanboy assumption seems to be that developers desperately want to work with the most powerful hardware, I think the reality is that the Wii U and "XBox 720" are (potentially) so similar in processing power because their consultations with third party publishers and developers indicated that they didn’t want cutting edge hardware.

Looks like those discussions don't bear resemblence to what developers are saying regarding PS4 vs. Xbox 720. 

Here is an interesting piece of information that makes PS4 look even better and possibly explains why MS is going with 8GB of system memory because their OS overhead is greater. I honestly didn't think things would get even worse for Xbox 720 but they just did:

"Though the architectures of the next-gen Xbox and PlayStation both resemble that of PCs, several development sources have told us that Sony’s solution is preferable when it comes to leveraging power. Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft’s next console is more oppressive than Sony’s equivalent, giving the PlayStation-badged unit another advantage."

http://www.edge-online.com/news/the-next-xbox-always-online-no-second-hand-games-50gb-blu-ray-discs-and-new-kinect/

MS is about to walk into a gun fight with a knife. PS4's GPU is rumored to be 50% more powerful and now PS4 is rumored to be easier to code for/optimize and it has a more efficient OS. That's a trifecta of WIN for Sony if true. That means the rumored 50% GPU advantage could grow even more if MS does the unthinkable move and shoves a Windows OS/DX11 API overhead into their console. This would bring all the inefficiencies PCs have to deal with due to API overhead of the OS and inability of developers to code directly to the metal of the GPU hardware.

Also, the rumors that PS4 is the more powerful console have been remarkably consistent, similar to the rumors that Wii U was not a true next generation console in terms of hardware and that proved true. 

Then you have other potential deal breakers that keep surfacing regarding Xbox 720:

 

  1. Always on internet connection
  2. Activiation codes for games (i.e., blocking the sale of used games)
  3. Kinect 2.0 shipping with every console
^ I do not want any of those next generation "features"

 



Then why you still care EDGE's lame rumors?simply they just want more hits



D-Joe said:
Then why you still care EDGE's lame rumors?simply they just want more hits

What do you mean? I was saying that those original discussions of developers not wanting a more powerful Xbox 720 over Wii U don't jive with other rumors where developers do want more powerful hardware. What they don't want is hard to code for proprietary parts like Wii U already has. That makes it even worse for them. Same story was with PS2 and PS3. Hopefully both MS and Sony move on to x86 CPUs and barely custom made AMD GPUs.



So that's lame rumor,get it?MS made a console hard to develop?fuck this shit

And you even act like it's real?wat.



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D-Joe said:

So that's lame rumor,get it?MS made a console hard to develop?fuck this shit

And you even act like it's real?wat.

Who actually said that?

I've read some rumours saying the PS4 should be easier to develop for, not that neXtbox will be hard.



D-Joe said:

So that's lame rumor,get it?MS made a console hard to develop?fuck this shit

And you even act like it's real?wat.

Not hard to develop for, but specifically harder to extract maximum performance from a given level of hardware due to Visual Studio's/ Microsoft API overhead.

"[For Sony], we're told that the quality of the tools has increased exponentially to the point where one highly experienced game-maker we spoke to rates the PlayStation Vita tools as the most impressive he's used."

Even if we assumed that somehow Xbox 720 could be as easy to tap the power of the hardware, the hardware is weaker. Aside from GLOPs differnece, there is 1 HUGE difference between the graphics cards = ROPs. The Xbox 720 is rumored to have just 16 vs. 32 for the PS4. Essentially you'd be looking at ~HD7770 vs. HD7850. You cannot make up a 50% power deficit in ROPs with any secret sauce. 

In real world that means HD7850 can play Crysis 3 at 1080P and HD7770 is a slideshow. That would pretty much gaurantee that PS4's 1st party games would look better than Xbox 720's if these specs are valid. The 50% theoretical advantage actually directly translates into games because it's the same Graphics Core Next architecture which means its efficienc is identical and it scales with more functional units (1152 Stream Processors + 32 ROPs + GDDR5 is superior to 768 Stream Processors + 16 ROPs + DDR3, unless a CPU bottleneck exists). 

EuroGamer has a nice write-up explaining the sacrifices MS is making with DDR3 + 32 MB eSRAM vs. GDDR5 setup and a 50% faster GPU in the PS4:

http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis



But it won't be harder than PS4

And why you keep throw 7770 vs 7850 data to me?you know i don't believe that,don't waste your time,i'm not the important person to convince



D-Joe why do you even bother coming into a thread that is 99% about discussing and speculating about rumours if you think all rumours are bullshit and not worth discussing?

And you are misunderstanding the development difficulty thing. It's actually implied that MS's console would be easier to develop for. A higher level API is much easier on devs, but it does make it harder to make full use of the hardware as a higher level API means more abstraction. Not that I actually believe that MS would lock out "to the metal" coding and force everything through a high level API, surely they learnt their lessen with the OG XBOX on that as they quickly abandoned that idea back then.



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zarx said:
D-Joe why do you even bother coming into a thread that is 99% about discussing and speculating about rumours if you think all rumours are bullshit and not worth discussing?

And you are misunderstanding the development difficulty thing. It's actually implied that MS's console would be easier to develop for. A higher level API is much easier on devs, but it does make it harder to make full use of the hardware as a higher level API means more abstraction. Not that I actually believe that MS would lock out "to the metal" coding and force everything through a high level API, surely they learnt their lessen with the OG XBOX on that as they quickly abandoned that idea back then.

I wanna stop,but you know,sometimes you can't control yourself

 

Well,don't tell me,tell them,and medias clearly implying PS4 will easier develop than 720,because they won't think that much.