D-Joe said: So that's lame rumor,get it?MS made a console hard to develop?fuck this shit And you even act like it's real?wat. |
Not hard to develop for, but specifically harder to extract maximum performance from a given level of hardware due to Visual Studio's/ Microsoft API overhead.
"[For Sony], we're told that the quality of the tools has increased exponentially to the point where one highly experienced game-maker we spoke to rates the PlayStation Vita tools as the most impressive he's used."
Even if we assumed that somehow Xbox 720 could be as easy to tap the power of the hardware, the hardware is weaker. Aside from GLOPs differnece, there is 1 HUGE difference between the graphics cards = ROPs. The Xbox 720 is rumored to have just 16 vs. 32 for the PS4. Essentially you'd be looking at ~HD7770 vs. HD7850. You cannot make up a 50% power deficit in ROPs with any secret sauce.
In real world that means HD7850 can play Crysis 3 at 1080P and HD7770 is a slideshow. That would pretty much gaurantee that PS4's 1st party games would look better than Xbox 720's if these specs are valid. The 50% theoretical advantage actually directly translates into games because it's the same Graphics Core Next architecture which means its efficienc is identical and it scales with more functional units (1152 Stream Processors + 32 ROPs + GDDR5 is superior to 768 Stream Processors + 16 ROPs + DDR3, unless a CPU bottleneck exists).
EuroGamer has a nice write-up explaining the sacrifices MS is making with DDR3 + 32 MB eSRAM vs. GDDR5 setup and a 50% faster GPU in the PS4:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis