HoloDust said:
Well, some time ago, I listened to your advice and tried to compare architectures, clocks and configs when I was making those comparison tables - I came to guesstimate, based on similarity to HD2xxx series (as first unified shader PC cards), that Xenos is somewhere around 14.8 VP.
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I believe your analysis. I just did a very quick comparison to X1800XT 512MB. Quickly looking back at Xenos, it looks like HD2600 Pro x 2, with GPU clocks lowered from 600mhz to 500mhz ==> 8.7 VP x 2 * (500/600) = 14.5 VP. Although 2600Pro x 2 would have memory bandwidth of 32GB, nearly 50% more than Xenos.
superchunk said: Nintendo is in trouble now due to lack of continuous content, nothing else. |
That's a good point but perhaps having such slow hardware discouraged developers from porting games. For example, if you are a developer working on next generation BF4, Watch Dogs, Star Wars 1313, etc. if the Wii U is 4-6x slower than PS4/720, then it wouldn't be as easy as just dropping resolution from 1080P to 720P, or even lowering settings. It would require a complete redo of the port to even run on Wii U's hardware. That's a lot of additional $$$ to optimize the game for such slow hardware. The other point is if Wii U lacks 1st party games, why buy it now for $300-350? It's like paying $20K for a 4K TV without any 4K content. I don't understand their strategy. They are losing $ on the Wii U which means selling it isn't making them $. They could have waited 1 more year, bought much cheaper hardware and spent that 12 months getting Windwaker HD ready, Mario Kart, etc. Like what was the point launching the console while selling it at a loss and having no software for at least 6 months that actually makes up for the hardware losses?
Cobretti2 said: Good analysis BlueFalcon. |
Thanks!