BlueFalcon said:
That's a good point but perhaps having such slow hardware discouraged developers from porting games. For example, if you are a developer working on next generation BF4, Watch Dogs, Star Wars 1313, etc. if the Wii U is 4-6x slower than PS4/720, then it wouldn't be as easy as just dropping resolution from 1080P to 720P, or even lowering settings. It would require a complete redo of the port to even run on Wii U's hardware. That's a lot of additional $$$ to optimize the game for such slow hardware. The other point is if Wii U lacks 1st party games, why buy it now for $300-350? It's like paying $20K for a 4K TV without any 4K content. I don't understand their strategy. They are losing $ on the Wii U which means selling it isn't making them $. They could have waited 1 more year, bought much cheaper hardware and spent that 12 months getting Windwaker HD ready, Mario Kart, etc. Like what was the point launching the console while selling it at a loss and having no software for at least 6 months that actually makes up for the hardware losses?
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I honestly think Nintendo didn't release much 1st party games because they thought the 3rd party ports would sell the system, and give the 3rd party devs a window where they would not be competing against Nintendo titles, meaning more 3rd party sales resulting in profits and future 3rd party support. However as we all know these games are just late ports so most of us gamers would already own them on the other systems so they did not sell well. The sales of these games (even though they are old) will not convince developers to invest in the WiiU.
As I have mentioned in the past, I really think Nintendo must fix 3rd party relationships with the big players or they need to start being more aggressive and establish their own new IPs and/or partnerships with smaller 3rd party studios to provide a variety of content for the WiiU.