BlueFalcon said:
That's a good point but perhaps having such slow hardware discouraged developers from porting games. For example, if you are a developer working on next generation BF4, Watch Dogs, Star Wars 1313, etc. if the Wii U is 4-6x slower than PS4/720, then it wouldn't be as easy as just dropping resolution from 1080P to 720P, or even lowering settings. It would require a complete redo of the port to even run on Wii U's hardware. That's a lot of additional $$$ to optimize the game for such slow hardware. The other point is if Wii U lacks 1st party games, why buy it now for $300-350? It's like paying $20K for a 4K TV without any 4K content. I don't understand their strategy. They are losing $ on the Wii U which means selling it isn't making them $. They could have waited 1 more year, bought much cheaper hardware and spent that 12 months getting Windwaker HD ready, Mario Kart, etc. Like what was the point launching the console while selling it at a loss and having no software for at least 6 months that actually makes up for the hardware losses?
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I think you are over exaggerating the scaling of games.
A PC game always has settings to allow it to run on a generally very wide range of GPUs (and other components) so long as it has certain base features. The next-gen engines have this type of scaling built into them and to me its seems to reason that WiiU is close enough and with the same basic architecture to allow that scaling in what should be most of next-gen games.
I very well could be horribly wrong in this and only time will tell.
NOTE... I ALSO UPDATED THE OP BASED ON THE LAST TWO DAYS OF WIIU GPU DISCUSSION!!!!