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Forums - Microsoft - New Xbox With Six-Core CPU and “Dual-GPU” From AMD (Rumor Analysis)

Rainbird said:
KBG29 said:

As far as out of touch is concerned, I see that completely. However, I say what I say because, I see that to having a console launch today at $300 like so many want means doing absolutely nothing for the consumer. A $300 new console right now equals, out of date processing power, transfer rates, and storage tech on day one. It means a system that has developers hitting walls, and drudgingly pushing out the same tiered mechanics year after year, because the tech gives them no where to go. All a $300 console does is put big sales numbers up early in the cycle, and line the pockets of the console manufactures with cash. For the rest of the industry it is a trail of red ink, and a door slammed shut in the face of Intel, amd, IBM, and nvidia.

 

You're assuming that outdated processing power is a disadvantage though. And certainly, in terms of pushing graphic fidelity and spectacle, the more processing power the better, but neither of these are in any way essential to gaming. I personally don't see a great need to really push graphical boundaries at the moment. The current HD consoles are quite capable when it comes to animations, lighting, etc., and I don't personally see reason to push graphical boundaries much. If the next generation consoles can play current gen games at 720p with 4xMSAA, 60 FPS and no screen tearing, I'll be more than happy.

Gameplay is much less bounded by processing power, and I don't see how $2000 worth of PC hardware can provide a significantly enough difference in gameplay to give merit to the investment. Certainly, investing in something like Kinect or the Wii U is going to make a much greater difference in gameplay.

I strongly agree with you in the fact that processing power does not directly relate to better gameplay. There is a plentiful list of games from years past that prove it. I would rather play FFVII or X over XII or XIII. I find more pleasure out of Mario from 64 back than I do GC forward. Great gameplay comes with great design, that can be done on any system, as long as you have the right genre.

Right now we are just at the point where graphics in games like Gears of War 3 or Uncharted 3 are plenty good. Throw in some higher res textures/1080p/60fps and you have something down right jaw dropping. The problem is, these kinds of graphics are only possible on games that are very tightly scripted. Games like Boarderlands or Fallout take a massive nose dive. Interaction, animation, physics, textures, lighting, and gameplay are all many times worse, and the games run at worse frame rate, with more texture pop in and screen tear. Should next gen consoles just be a $300 step up the issue will still persist in open world games. If the next gen can incorperate SSD's in all systems, 12x or greater blu-ray or derivative, a current mid range ATI or nvidia gpu, a good 4 or 6 core proccessor, and at least 6GB of RAM (although more is welcome). Then games like GeoW and Unchated reach a level were the devs are limited to imagination, time, and man power more than hardware. Games like BL and FO would blow the formers current gen showings out of the water, and do it at 1080p/60fps.

Really these specs are good:

CPU : IBM Power 710 

- Architecture : IBM POWER7 

- Cores : 6 Core 

- Clockspeed : 3.72 GHz 

GPU : Custom AMD Radeon HD Graphics 

- Configuration : Single Die Dual Core 

- Clockspeed : 750MHz 

- Daughter Die : Renesas Electronics 100MB eDRAM 

RAM : 2GB 512-Bit GDDR5 256GB/s (Unified Memory Architecture) 

The only thing I want added to this is 4GB more RAM minimum, 12x or greater BR-drive, and a SSD.

If we could get that in a box next year for $500 or just wait tell, 2013 and have it for $400 that would be great. If we end up with:

CPU : IBM Power 710 

- Architecture : IBM POWER6

- Cores : 4 Core 

- Clockspeed : 3.4 GHz 

GPU : Custom AMD Radeon HD Graphics 

- Configuration : Single Core 

- Clockspeed : 750MHz 

- Daughter Die : Renesas Electronics 64MB eDRAM 

RAM : 2GB 512-Bit GDDR5 256GB/s (Unified Memory Architecture) 

at a price of $300 next year, we should be disgusted. PC will move to 64bit games as a norm during next gen and instead of just being behind on hardware within the same gen consoles will be weak hardware and a gen behind.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

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KBG29 said:

-snip-

And I 100% agree that it would be nice to have games like Borderlands run with the sort of graphical fidelty that Uncharted 3 does. But I believe it's also hitting the law of diminishing returns. If you have a console with an SSD and state-of-the-art graphics and processing capabilities, games like Borderlands and Fallout 3 can look much better than they do on the PS360, but what portion of the console userbase really cares about getting 1080p rather than 720p? 60 FPS does make a difference, and I hope it becomes the norm for the next generation, but I doubt most 360-owners really care about the difference between Bulletstorm on the 360 and on the PC for example.

And even though open world games can't match the linear games in graphics, games like Red Dead Redemption still look great on consoles, and I really don't think a significant hardware upgrade would make the experience you get in the game proportionally better. Having a $300 console launch with innovations in functionality as its main focus rather than a $600 console with horsepower as its main focus should provide a greater advantage for developers as well, as it should be easier to build a useful userbase.



UPDATED from segaleaks....


"UPDATED : XBox Ten Spec Sheet

This morning SegaLeaks has received an updated spec sheet for the successor to the Xbox 360.

CPU : IBM Power 710

- Architecture : IBM POWER7

- Cores : 6 Core

- Clockspeed : 3.72 GHz

GPU : Custom AMD Radeon HD Graphics

- Configuration : Single core

- Clockspeed : 750MHz

- Daughter Die : Renesas Electronics 64MB eDRAM

RAM : 2GB 384-Bit GDDR5 200GB/s

- Unified Memory Architecture

MEDIA : CBHD

- 15GB Single Layer/30GB Dual Layer

MOTION : Kinect SG (Second Generation)

- Fully Integrated

- 10 Fold Precision Improvement

STORAGE : Cloud Based

- Accessed via XBox Live Account

The above spec sheet was handed to us by an associate of Microsoft from within it’s Redmond headquarters. The spec sheet reflects the final retail game box, whereas the previous spec sheet found here on SegaLeaks was of an earlier prototype which was later watered down in order to hit a sub $400 launch price point. The initial design also called for a built in HDD whilst the final retail model is to forego this component.

- Zach Morris"



Who believes this bullshit?

It's the same person that says that Sega will release a new console....

Please....let's move on...



I'll wait untill announcement before posting more about specs i think, then the fun can really begin :)



http://semiaccurate.com/2011/12/05/exclusive-xbox-next-chip-just-taped-out/

Exclusive: XBox Next chip just taped out
Sources say mystery chip in the oven now

Remember when we told you about the upcoming Xbox Next chip that was quite imminent? It looks like SemiAccurate’s moles were right on target, and some sources are now telling us that it just taped out.

....