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Forums - Gaming - Cloud gaming who wants this?

 

What do you think of cloud gaming

Could replace all current... 9 21.95%
 
Should be done along side... 10 24.39%
 
Will only appeal to a sma... 1 2.44%
 
Has no real place in games distribution 15 36.59%
 
Needs time for better tec... 6 14.63%
 
Total:41

No thanks, and there is also another con: LAG.

Wide area distributed computing is fine for parallelising huge amounts of calculations on huge amounts of data, but when real time and interactivity isn't needed. But with real time interactive tasks as gaming the lag of even the fastest connection would make the gaming experience awful.

There is an exception, though: MMOGs. In this case many cons can be greatly reduced, the cons of having to pay a service and to be online to play aren't a consequence of cloud, as they are already there anyway, and the pros are instead huge, far vaster worlds could be simulated, while players, after downloading the biggest amounts of data, the game code and the description of the zone where they are, starting the game, would just need to download small subset of the world data at a time and limited communication bandwidth, depending on where they are, where they are moving to and whom they're interacting with. Also, the various zones of the worlds would need to exchange a lot less infos between each other if they are far away.



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Too many disadvantages to cloud gaming. Gamers will be at the mercy of, not only developers and publishers but their ISP as well.

Edit: A lot of consumers will be alienated by this, because they don't know how or care to have their consoles connected.



 

 

 

RolStoppable said:
MARCUSDJACKSON said:
Rol always reasonable? anyway its a great idea but think about the con's for a second! whats one way to insure nun of that happens?

back up data on you hard drive. save your game on cloud and hard drives then you'l have not to worry about any of the things you've listed as con's.

You should read those cons again or more about cloud gaming in general.

Rol always reasonable. meh i think i'll pass. i'm not much into cloud gaming. give me retail any day. as alway i'll give you your do's and agree with all your points as long as i'm not being Rol'd.



Some of those cons are no different with a console.

Hardware breaks, network goes down on a MP game, want some better feature/game on rival console, must buy that console and games don't cross over, etc... its a lot of the same with the exception of company no longer providing service.

This is the only reason I'd rather see digital download vs pure cloud gaming. At least with digital download, Steam/Origin/etc can simply send out an unlock feature that would no longer utilize their back-end as a worst case scenario.



superchunk said:
Some of those cons are no different with a console.

Hardware breaks, network goes down on a MP game, want some better feature/game on rival console, must buy that console and games don't cross over, etc... its a lot of the same with the exception of company no longer providing service.

This is the only reason I'd rather see digital download vs pure cloud gaming. At least with digital download, Steam/Origin/etc can simply send out an unlock feature that would no longer utilize their back-end as a worst case scenario.

There aren't that many games out now that are MP only, though, since most of them have some kind of single player component. If something goes wrong with the cloud service, you can't play any games. If your MP goes down on your console/physical game, you can still play other games if you have any.

I think that's why I love games like Dead Island, Borderlands and White Knight Chronicles. If the servers or your connection goes down, you can still make progress on your character that you use for MP.



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i will stick to physical copies in my hands.



No dude, cloud gaming is stupid as hell. I don't want to lose my games if the company shuts down.

I still prefer owning the physical disc, and I'm coming around to digital distribution (buying from XBL marketplace)...but I don't see any benefit or need for cloud gaming.

Plus the fact that you can't play your game if not connected to the internet is ridiculous, and that you could lose your games if the company shuts down. At least with DD the game is saved to your hard drive so you can play it offline and its there to stay even if the company goes broke. 



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Systems owned: PS1 PS2 PS3 PSP N64 Wii iPhone

if I had a solid reliable ultra fast Internet connection and a very low ping to the nearest server then I could see myself paying a Netflix style $15 a month fee to play any game I want at any time, whether it's a new release or 10 years old, if you want to play with your freinds you wouldn't need to worry about everyone having a copy or not having some DLC etc. And also no waiting with games designed for the cload there shouldn't be any loading etc, no installing, no patching.

I think I would still play some indie stuff on a local PC and use portables/phones tho.

But it's unlikely that people outside of major cities will really have a great experiance with Cload gaming for the next 10+ years...



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Unless the servers is next doors to me. So, when they fold, I could at least step by and claim some loses in the form of hardwares. Extra hdd's are always good.