RolStoppable said:
I see, you are one of the few exceptions to the rule. Usually my assumptions based on certain behavior are pretty much spot on, but I acknowledge that they can be wrong.
1) While the Wii didn't have something like R.O.B., it still was seen very much as a toy. At least that's the impression I got from reading comments of hardcore gamers. And the DS was miles behind its competitor in terms of technology, just like the Gameboy was. Nintendo's mentality was pretty much the same, it's just that this time around third parties demonstrated a lot more resistance than during the NES/GB days which is the main reason why the final result looks differently. But the starting point was the same.
Yup, anecdotal evidence will always be there. 
2) Yes, GBA and 3DS are different. The GBA never faced any big problems during its lifecycle. It could be argued that this was due to the lack of a serious competitor and that the presence of one was the reason why the DS had problems initially, but where does that leave the 3DS which struggled in the absence of a competitor? It's more of a software issue anyway. The GBA had its 2D Marios, Pokémon, JRPGs and puzzle games, or simply put, the kind of games people expect from a Nintendo handheld. The DS didn't have those initially, but geared up once it got them. The 3DS doesn't have them yet, so it's no wonder that it struggles. The problem is that Nintendo has yet to announce some of these games while the DS had those announcements at that point already. This shows a change in Nintendo's overall strategy.
3) The GBA did well (outpaced the sales rates of the GB and GBC). The DS outpaced the GBA. But will the 3DS outpace the DS or even match it? This is highly doubtful at this point even though the natural course for gaming is to grow in popularity. And remember, even the DS grew Nintendo's market despite facing the strongest competitor Nintendo ever had in the handheld market.
4) I guess we'll see how third party support for the Wii U fares. Just a note: How can you say that third parties don't hate Nintendo right after citing the Gamecube's color and look as one of the reasons why they didn't support that console more?
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1) I absolutely agree with this, but it actually works in favor of my point. The NES did indeed stray away from the toy robot image, which resulted in profound success with the market and third-parties. Atari and Sega both had consoles backed by their own exclusive arcade hits, yet the NES remained the source for third-party offerings. The Wii, as you said, continues to be considered more of a toy and is unable to house the majority of games that the market is playing these days, giving it a big handicap in the eyes of developers and core gamers. Sure, the Wii may have COD, but it's not the COD. My point being that core gamers, families, kids and adults all played NES, while Wii simply cannot supply many core gamers with what they get on other systems, and they're the ones who buy the most games.
2) The comparison I was making was that both GBA and 3DS just offer more power rather than new gameplay concepts, like the DS did. I think the recent sales of 3DS prove that people don't dislike 3DS, they disliked the $250 price. Even with hardly any good games, sales were night and day after the price drop and continue to be good into the holidays where it will perform stellarly in both the east and west. The 3DS is easily going to outpace its predecessor's first year, without question. Why announce a new 2D Mario or Pokemon just yet? The console is barely over half a year old and is already getting a 3D Mario, Mario Kart and a MH remake (with MH4 announced already).
3) As I mentioned, the DS' first year sales will likely be surpassed by 3DS before the holiday even arrives, much less by the end of Feb/Mar. But I don't foresee a scenario where the 3DS has that unstoppable momentum and selling power that the DS enjoyed with the "Nintendogs, Mario Kart, Brain Age, NSMB, DS Lite phenomenon". I don't believe that 3DS sales will come too close to DS lifetime, but I think it will outsell the GBA and prove to be a very profitable success for Nintendo.
4) What I mean is, most third-parties don't hate or reject Nintendo just because they have a "family oriented" image. But sure, they hate some of the decisions Nintendo makes, like making a purple lunchbox that the market (including many families) will dismiss or sticking with expensive cartridges with limited storage space. The Wii's dated tech and inability to port games are what the third parties hated, not that the Wii was family oriented and had Miis. Of course, the fact that Bioshock or GTA wouldn't sell on the Wii in the first place is a catch-22; you need these games on your system to attract that audience, but the audience demand must be there to warrant making these games in the first place. I just hope that Wii U can somewhat break this cycle and return Nintendo to a healthy, well-rounded library again.