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Forums - Nintendo - When will the 4th REAL Mario game release? UPDATED!!!!

 

When will the 4th REAL Mario game release?

Wii-U launch 2012 15 18.99%
 
2013-2015 28 35.44%
 
2015-2020 4 5.06%
 
2020-2031 4 5.06%
 
2032. 23 years after the last one. 27 34.18%
 
Total:78
padib said:

Maybe..... it's because you just don't like it, the themes, the worlds, the colors, the dinosaurs. Did it ever occur to you that you have tastes, and that possibly this game didn't meet them particularly, but possibly appealed to others? Oh gee. Then you ratiomalize it however you fancy and get us all tangled up in your fallecal constructs.

@ your last post: Explain to me how much more multiplayer Super Mario Bros with Luigi is than having a 1-player Super Mario Bros where you pass the manette (like everyone used to do back in the day...). *burp oh excuse my french <-


If you're competing, ie playing against a real person, then it's a game, otherwise it's a toy.

Here's an SMB toy.

http://www.youtube.com/watch?v=h8CTNF25q6U



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

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Pyro as Bill said:
Level1Death said:

Yes, software sells hardware, so you're right about that.

Now, do you still believe SMW isn't a real Mario game?


No but still think there is something 'off' about Mario World. Maybe it's Dinosaur Land, maybe it's because it was rushed, maybe it's because Nintendo knew Yoshi would be carrying the 2D torch w/DK from then on, maybe it's because blocks only smash with spin attacks, maybe it's because the Mushroom Kingdom is the real star.

 I agree, SMW felt a bit rushed, (still a good game though) I believe Nintendo stated this themselves. Leaving out 3D, handhelds, SMB2 and SMW2 is understandable, in fact I lean more to your side of thinking. Leaving out SMW was my only issue with this thread.



 

 

 

padib said:
Pyro as Bill said:
padib said:

Maybe..... it's because you just don't like it, the themes, the worlds, the colors, the dinosaurs. Did it ever occur to you that you have tastes, and that possibly this game didn't meet them particularly, but possibly appealed to others? Oh gee. Then you ratiomalize it however you fancy and get us all tangled up in your fallecal constructs.

@ your last post: Explain to me how much more multiplayer Super Mario Bros with Luigi is than having a 1-player Super Mario Bros where you pass the manette (like everyone used to do back in the day...). *burp oh excuse my french <-


If you're competing, ie playing against a real person, then it's a game, otherwise it's a toy.

Here's an SMB toy.

http://www.youtube.com/watch?v=h8CTNF25q6U

That doesn't answer my question in the slightest.

If you're taking turns bouncing a ball, then you're playing with a toy. If you're taking turns to see who can bounce the ball the highest, you're playing a game.

Does that help?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Level1Death said:
Pyro as Bill said:
Level1Death said:

Yes, software sells hardware, so you're right about that.

Now, do you still believe SMW isn't a real Mario game?


No but still think there is something 'off' about Mario World. Maybe it's Dinosaur Land, maybe it's because it was rushed, maybe it's because Nintendo knew Yoshi would be carrying the 2D torch w/DK from then on, maybe it's because blocks only smash with spin attacks, maybe it's because the Mushroom Kingdom is the real star.

 I agree, SMW felt a bit rushed, (still a good game though) I believe Nintendo stated this themselves. Leaving out 3D, handhelds, SMB2 and SMW2 is understandable, in fact I lean more to your side of thinking. Leaving out SMW was my only issue with this thread.


If the debate is about SMW then spinoffs and expansion packs are excluded from the get go.

The 3d games are as far away as Mario Kart is from real Mario, imo.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

So, I've read most of this thread and I think there is only one item I fully disagree with and think even sales numbers prove it wrong.

Super Mario World.

1) SMB2 was not a "real" mario bros game. Anyone can see that fairly easily as its just a different game in its core with tacked on mod.
2) Handheld and consoles games have different situations and should be just separated. So yes, SMLand games are their own different series of mario games. Typically, they are rehashes of console variations limited by their hardware.
3) 3D Mario game are exactly what rol defined them as.. spin-offs of SMB games. They are great games however, and are unique in all of gaming in that this spin-off was very well received, but still a different game in its core.
4) SMB, SM3, and NSMBWii are definitely along the same core game with enhancements and solid progression in game play and core elements.

However, SMW is a solid Super Maro Bros game in every way.

Can you cheat at times and skip stuff? Yes, but you can do this any ANY mario game.
Are their cheap/easy enemies at certain parts that are easily bypassed? Yes, but you can find this in ANY mario game.
Can you beat the game in one life due to memorization? Yes, but you can do this in ANY mario game.
Did it add to the Mario legacy items that are found some fashion in following games? Yes. There are items/characters in NSMBWii that were introduced in SMW.
Does it have items/characters/elements to gameplay found in previous mario games? Yes, definitely.

Fact is, you can't discount it simply because a sequel, supposedly, to it was not a mario game. Otherwise you couldn't count SMB as SMB2 was either a mod or an entirely different game depending on your region.

To me, there are four "Main Series" mario games and hopefully the 5th will be introduced with WiiU's launch. Hopefully, similar to its predecessors it will introduce new elements in gameplay, platforming, and controls that will continue to propel Mario's legacy and domination of an entire genre... no wait, and entire industry (as rol's post a few pages back demonstrates)



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padib said:

This definition of mario games is whacked. I agree with Doki Doki panic not being a Super Mario bros game because at its core it wasn't made with that in mind. It's a mod, as you said. But this part is retarded -> "3) 3D Mario game are exactly what rol defined them as.. spin-offs of SMB games. They are great games however, and are unique in all of gaming in that this spin-off was very well received, but still a different game in its core."

By what metric exactly? And even then, by that logic, hey I can argue that Super Mario bros is a spin-off of Mario Bros., because before you always played on one view, but in SMB, they added an extra span of a view via side-scrolling. But I'd be wrong to say that. Why? Because my premise is wrong. Adding depth of exploration doesn't make an entry a spin-off. If you're going to tell me that the 3D mario is a spin-off because it's an adventure, and there's no goal or linearity, well that's a bad metric too. As of Super Mario bros 3 (a "REAL" mario game by your standards), the player was able to go back and forth in a level with no forced direction. Only here and there when you went in a pipe could you not go back, but for the most part the game could be played frontwards and backwards. The map sometimes blocked you from going backwards so true there is a form of forward push in the older games, but in SMW that's totally gone, you can go anywheres in the map, the only ting again are some pipes that you can't go backin you need to progress forward. So yes, there is a limited amount of forward linearity, and less to explore, but that is not a substance by which to consider something a spin-off. Otherwise, by that logic Metal Gear Solid is a spin-off of Metal Gear, Final Fantasy 7 is a spin-off of Final Fantasy 6, Zelda OOT is a spin-off of LttP, Metroid Prime is a spin-off of Super Metroid and on and on and on and on until someone gives you a smack and says "Guys! Wake up! 3D arrived some 15 years ago, and it was awesome. It changed stuff, it threw other stuff out, brought some in. And that's the new yesterday, it's called today." It doesn't stop them from continuing a vintage tradition, but that vintage tradition branch doesn't discredit the current mainline in the direction of 3D. Which one is the main one, which one is more legit. Well, you have two branches, it's up to you to follow the one you prefer, but as for Nintendo, you can be sure Mario 64 was the natural evolution of Super Mario World. And you can be sure Super Mario 3D Land is the natural progression of NSMB DS.

Most of my response is far better defined by Rol's. However, I would like to expand in that the addition of 3D took the Super Mario game and did create a new game/genre. The 3D and 2D platformer are not the same.

This is also a reason why many IPs have failed in their switch to 3D. Sonic is the perfect example. Sega, like you, tried to see 3D as a simple continuation of the pre-existing 2D series. However, it failed and completely killed the Sonic IP. Instead, Nintendo realized they were different and didn't even try to handle them the same. Instead they added far more unique gameplay and controls styles to suit the new 3D platforming genre. That is why the Super Mario 3D games all have done well. They recognized the different segment and designed it accordingly.

This why Wii had three Super Mario games. Two were of the 3D genre and one was the fourth intallment of the classic, "Main", series.

Also, Super Mario 3D Land is simply the same thing as previous 'land' mario games. They are rehashes/ports/mods of the existing console versions. Previously it was of SM3/World and now its based on the 3D Mario games like 64/sunshine/galaxy to take advantage of its new 3D visual unique feature combined with successful elements in NSMBWii.

Only one handheld mario game could be argued as potentially main stream, IMO, and thats the NSMB DS game. This can even be seen in its tremendous sales. However, I like the separation between handheld and consoles. But that's purely arbitrary.



I have not heard a convincing argument that 2-D console Mario games are the "real" ones.



RolStoppable said:
Khuutra said:
I have not heard a convincing argument that 2-D console Mario games are the "real" ones.

Consumers define entertainment. 

Sorry Khuutra, but your personal taste alone doesn't do it. You are not entitled to be the sole person that is allowed to define what a real Mario game is.

Rol.

Consumers do not come to a consensus on what a "real" Mario game is, they only establish which ones have the highest appeal.

Why would higher levels of appeal define a "real" Mario game?



After reading Rol and Khuutra's comments (but not you, Pyro. You suck at this.) to each other, it has become apparent. This thread has become a battle of philosophical ideals worthy of the greatest of minds. Before it's done, we will know the meaning of our existence, the sound of one hand clapping, and whether a tree falling in the woods makes a sound if there is no one there to hear it.

I shall bear witness to it all!



RolStoppable said:
Khuutra said:

Rol.

Consumers do not come to a consensus on what a "real" Mario game is, they only establish which ones have the highest appeal.

Why would higher levels of appeal define a "real" Mario game?

Well, why do the games I and others call the real Mario games have higher appeal in the first place?

Now, now; no fair. You have to answer my question, first.