RolStoppable said:
Metal Gear Solid debuted on the PS1, that's why I said it wasn't on the NES. Metal Gear was, yes. But Metal Gear Solid is a different beast. It marked a fresh start for Kojima's brainchild.
Your explanation for the Mario game sales is amusing and towards the end really makes it obvious that you are trying to desperately fit the pieces of two jigsaw puzzles together even though they do not fit. You are really taking great leaps in logic there by talking about attach ratios instead of absolute numbers and blaming everything on the casuals and Nintendo's failure to cater to the hardcore. Or something like that, it's really all over the place.
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Absolutely I never denied that. Its no different then Metroid and Metroid Prime. Metroid Prime is still Metroid I'm not sure I would call it a spin-off personally I would not but I do know some might suggest that.
Umm yes you should understand attach ratios and hardware rates. To deny that hardware played a role in the lower sales of 3D Mario titles would be illogical. It is obvious that hardware played a very big role in Mario titles declining in fact even the 2D Mario titles steadily declined up until NSMBW. If you talk attach ratios you see that Mario didn't really lose its core fan base that bought Nintendo systems. Mario titles consistently sell well whether they are 3D or not.
As for this catering to the hardcore, you are mixing my statement with older ones. Simply put as another user stated 2D Mario is so uncomplicated a young child can play, heck I beat my first Mario when I was three. A lot of gamers who don't devote a shit load of time to video games would be interested in such a product.
Miyamoto explains your lack of sales perfectly. "Anyone could pick it up and play [Super Mario Bros.] And everyone knew what they were getting into. But, when it moved into the 3D realm, of course, the perception was that things had changed and that it might be difficult to play. And so, it seemed that we were going to lose some customers who might just think, “I don’t know what that is.” That was too much for me to bear." followed by his internal product testing "Even working with some of the younger staff at Nintendo on a sample of New Super Mario Bros Wii., a lot of them, unsolicited, were saying, ‘One of the important things is that we can’t change this element. This is what makes this game.’ So, they understand that some of that familiarity and simplicity is very important, and is excellent to see.”
Obviously Nintendo realized that 3D was viewed as too complicated for new gamers. Miyamoto constantly talked about how Pick up and Play games would appeal to gamers who didn't want to dedicate the time into the game that so called hardcore did. This perfectly explains the market on the Wii and how it was different then past Nintendo platforms.
You may call this hardcore or casual and you already know I take Nintendo's position on that matter. You also know I believe in a mix of Blue and Red Ocean rather then one strategy without the other.
Fact is Wii is not like Nintendo's past consoles. It had a larger user base then any past home platform from Nintendo. With that comes new consumers unfamiliar with Nintendo's franchises. Including consumers who don't play games very often these consumers don't care for a huge plot line with great depth perception and 3D effects they want a simple game where you go from one side of a room to another alternating between two buttons.
So no my argument does not fall apart and is not stretched. Up until Wii 3D games sold consistently with their 2D counter parts as far as attach rates are concerned. You can't deem a game bad or a failure or illegit just because the hardware didn't have the numbers to support higher software sales!