After reading some interesting articles in EDGE issue 183 about gaming as an art, I've formed a few opinions on why gaming isn't really treated like an art compared to say; theatre, film and photography.
I think that for something to be truely classed as an art form, it's got to do something the defines it. Theatre is performed live, for example. Film can be edited to create much more dramatic scenes using clever camera angles and cutting. And photography can capture awe inspiring images that leave the world breathless in a stunningly-beautiful high definition image.
What does gaming have, I hear you asking. Well, that's obvious when you think about it: it has interactivity.
Yes, that's it - interacity, that is what helps define gaming as an art form. Yet, as Randy Smith pointed out in his
guest article in EDGE, cutscenes are not interactive. And therefore, technically, they are not games.
The problem is, very few game designers lack the ability to tell a story of a game without using a cutscene.
And as N'Gai Croal wrote in his article, it is also hard for movies to tell stories as well as books. That is, until
things like narration and scene editing came into play, languages of film. Things that the audience now
understand to be aids helping them out throughout the story (whether subconsciously, or not). Gaming has
not yet developed this sort of language in order to tell its stories and therefore has to rely on the methods
used by film-makers.
However, as N'Gai pointed out: it's not like gaming has developed it's own language at all. After all, most
players will instantly work out what the healthbar represents, or what the ammo counter means. However,
as Mr. Croal pointed out, these things are just used to aid the player, and not used to tell the story.
---
I'm not saying that gaming is going in the wrong direction, I mean Half Life 2 was entirely playable without a
cutscene (I'm not sure about Half Life 1, I haven't played it for more than 5 minutes). And, as Randy Smith
noticed "How many Ubisoft games, recently, have had cutscenes?".