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BrainBoxLtd said:
If games are ever to be accepted as an art form, they'll have to inspire emotions in a way that other art forms simply cannot, and that would be with interactivity. If that were ever to happen they'd probably be called something on other than GAMES as games is just a word to describe entertaining activities that involve commitment beyond being a spectator.

I don’t think traditional storytelling in any game will ever merit that kind of acceptance from the masses, because other established forms are typically much better means to tell stories. It would have to involve interaction in a way that can’t be replicated elsewhere.

Least that’s my take.

Hmmm... well Half Life and Assassins Creed tell great stories, and once you start playing there isn't any part of the game that isn't interactive.

And other mediums also needed time to develop, granted that they've had much more of it. For example fine
art wasn't developed until the Renassaince and during the Medieval, Ancients and Prehistoric times were
merely used to describe objects or locations, and not to inspire emotion.

It wasn't until sound started being used in films that they started to tell a story. At the start of filmmaking
words were used to tell the story, and other techniques started developing. Currently, gaming relies too
heavily on other mediums (such as cutscenes) to tell the story, and very few games try to break past that.