i was just thinking how far games came to this point in time.
designing a mario sprite was a lot less work then designing the batman in the latest game. costs of development have exploded over time, but will this continue in the next generation?
graphics: games are pretty much realistic and lifelike now. i don't believe designing a character with more polygons will take a lot more time then it does right now. sure they may have better textures and be more detailed, but they are usually designed in high detail anyway, and scaled down to suit the platform they run on, the same goes for environments.
They will be better of course, look better, feel better, better lighting, better physics, but they are the same routines that are implemented alraedy, they will just be more powerful because the hardware is more capable.
motion capture will not change much either from what we have seen this generation. it's almost the same that it's been for decades now. i do not believe there will be a more expensive technique around the corner.
actors are needed already to voice the games, and will be hardly an addition to future costs raises.
sound: we have full epic soundtracks, full voice, enough channels to tell where the enemes are charging at us from. i don't see much added cost there.
of course there will always be factors adding to cost, but i am talking here in the range of 10 - 20% and not tenfold or more as in the past.
in my opinion, if there is truly anything that could raise the level of development cost would be the scale of games possible on next generation hardware.
now what is your opinion on this? am i wrong? anything i am not seeing?
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’










