i could imagine David Hayter doing the voice acting for Zelda.
"Colonel, can you hear me? Its me, Link" That would pretty awesome actually. And then when link dies you can hear Midna: "Link? LIIIIIIINK?!"

i could imagine David Hayter doing the voice acting for Zelda.
"Colonel, can you hear me? Its me, Link" That would pretty awesome actually. And then when link dies you can hear Midna: "Link? LIIIIIIINK?!"

Kasz216 said:
We must of been laying different FF12 games. I thought the voice acting was horrible. Worst of all was the evil empire who all sounded like people trying really hard to do bad english accents. Atleast it's not like anime where every third character is dubbed by spike from cowboy bebop. Though he does do a lot of videogames too. Also, i read faster then they talk. I perfer real time ingame cutscenes thanks. Keeps it more immersive and makes it more of a real artform in my mind to keep the graphic level consistant. |
fixed.
anyways, Japenese Subbed Anime = godlike compared to American Dubbed Anime.
And I havent ran into many animes with the guy who played Spike doing the voice acting. I think I watch better animes then. Sadly I have seen about 30 animes where the women who voiced Kari from Digimon didnt even try to change the voice at all for the characters. lol
Anyways on topic. I didnt mind the voice acting. Overall FFXII had good voice actors for the main characters. There will always be a questionable actor when voice-acting.


Agree with you ssj12 on the most part. In the right place, good voice acting is brilliant. However of course some games don't need or warrant voice acting at all, but there are games were it pays off in full (Eternal Darkness I'm looking at you).

i'm recalling StarFox vs. StarFox64. I'd say 9 out of 10 people prefer the SNES slippy that just said "*ribbit-ribbit* *ribbit-ribbit*" over the high pitched "FOX, HELP ME!!!!!!!oneone"

| That Guy said: i'm recalling StarFox vs. StarFox64. I'd say 9 out of 10 people prefer the SNES slippy that just said "*ribbit-ribbit* *ribbit-ribbit*" over the high pitched "FOX, HELP ME!!!!!!!oneone" |
"Fox, get this guy off me!!"
"AAAAAAAHHHHHHHHHHH!!!!"
"Thanks! That was too close!"
...repeat ad nauseam.
@ SeriousWB: That's because Eternal Darkness was one of those rare cases where the developers hired a completely stellar voice cast. Jennifer Hale, Richard Doyle, Michael Bell, Cam Clarke, Kim Mai Guest, and - of course - Greg Eagles (who also voiced the chap in the suit up there in my avatar.) If every game could have a cast like that, then I'd be all for it. But, sadly, most developers just hire B-rate voice actors who yawn their way through whatever role is thrown at them.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom
ssj12 said:
fixed.
anyways, Japenese Subbed Anime = godlike compared to American Dubbed Anime. And I havent ran into many animes with the guy who played Spike doing the voice acting. I think I watch better animes then. Sadly I have seen about 30 animes where the women who voiced Kari from Digimon didnt even try to change the voice at all for the characters. lol Anyways on topic. I didnt mind the voice acting. Overall FFXII had good voice actors for the main characters. There will always be a questionable actor when voice-acting.
|
Yeah, she's a pretty bad offender too.

| SeriousWB said: Agree with you ssj12 on the most part. In the right place, good voice acting is brilliant. However of course some games don't need or warrant voice acting at all, but there are games were it pays off in full (Eternal Darkness I'm looking at you). |
Ah, true enough. The Eternal Darkness series is a difference. However i'd argue that horror games like that are in a completely different position then RPG games.
Personally i thought all the voiceacting in 12 was really stiff, aside from Balthier... well and fran. Her voice acting was stiff but it was supposed to be.

Cutscenes are cool - so long as you can skip them. As for voice-acting. Unless it's excellent, games are better off without it. At least with text I can imagine what the people sound like. When they open their mouths and actually speak, I am invariably disappointed.
Some of my favourite - and not necessarily because they're awesome - examples of voice-acting:
1. Navi from OoT: "Listen!" It should worry me that even a decade after the glowing blue fairy first blurted this out, I can still hear it in my head. Yes, very worrying.
2. Ashley Graham from RE4: "Leon!" Given that a lot of my friends call me something that sounds a lot like Leon, this was actually a bit unsettling and kind of creepy.
3. Link for OoT. I'm not sure if it's just me, but have you ever noticed that when Link falls from a very large height, the noise that he makes sounds suspiciously like a swear word?
4. Yuna from FFX: "Yuna here!" Maybe this sounds better in Japanese, but in the English version it just sounds bizzare. How many people refer to themselves in the third person anyway? I can just see Link beating Ganon over the head with the Master Sword, all the while screaming about how "Link is here".
It seems like so few devs get voice acting right that the rest are afraid to try it.
But it can make a colossal difference with game atmosphere and intensity. Half-Life 2 and Eternal Darkness would have been half the games that they are without voice acting and the excellent lip-sync.
Most voice "actors" don't seem to understand the "acting" part. They treat it as talking into a microphone instead of actually channeling a character which is what they SHOULD be doing.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks
| Smash_Brother said: It seems like so few devs get voice acting right that the rest are afraid to try it. But it can make a colossal difference with game atmosphere and intensity. Half-Life 2 and Eternal Darkness would have been half the games that they are without voice acting and the excellent lip-sync. Most voice "actors" don't seem to understand the "acting" part. They treat it as talking into a microphone instead of actually channeling a character which is what they SHOULD be doing. |
+1
QFT
Seconded
Amen
