It seems like so few devs get voice acting right that the rest are afraid to try it.
But it can make a colossal difference with game atmosphere and intensity. Half-Life 2 and Eternal Darkness would have been half the games that they are without voice acting and the excellent lip-sync.
Most voice "actors" don't seem to understand the "acting" part. They treat it as talking into a microphone instead of actually channeling a character which is what they SHOULD be doing.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







