Cutscenes are cool - so long as you can skip them. As for voice-acting. Unless it's excellent, games are better off without it. At least with text I can imagine what the people sound like. When they open their mouths and actually speak, I am invariably disappointed.
Some of my favourite - and not necessarily because they're awesome - examples of voice-acting:
1. Navi from OoT: "Listen!" It should worry me that even a decade after the glowing blue fairy first blurted this out, I can still hear it in my head. Yes, very worrying.
2. Ashley Graham from RE4: "Leon!" Given that a lot of my friends call me something that sounds a lot like Leon, this was actually a bit unsettling and kind of creepy.
3. Link for OoT. I'm not sure if it's just me, but have you ever noticed that when Link falls from a very large height, the noise that he makes sounds suspiciously like a swear word?
4. Yuna from FFX: "Yuna here!" Maybe this sounds better in Japanese, but in the English version it just sounds bizzare. How many people refer to themselves in the third person anyway? I can just see Link beating Ganon over the head with the Master Sword, all the while screaming about how "Link is here".







