It's funny that you believe the saturn is so powerful the Wii can't do anything with it? Since when was the Wii a console released in the 90's and not a console released in 2007?
Im going to say the Wii easily runs laps around the "saturn" and its specs. If the Wii cant match up to hardware more then a decade old, there is something wrong. I know its not the most "powerful" system today, but its by no means as weak as you make it seem.
Saturn
Processors
Two Hitachi SuperH-2 7604 32-Bit RISC processors at 28.63 MHz (50-MIPS) – each has 4 KiB on-chip cache, of which 2 KiB can alternatively be used as directly addressable Scratchpad RAM
SH-1 32-bit RISC processor (controlling the CD-ROM)
Custom VDP 1 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
Custom VDP 2 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
Custom Saturn Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)
Motorola 68EC000 sound controller (running at 11.3 MHz / 1,5 MIPS)
Yamaha FH1 DSP sound processor, "Sega Custom Sound Processor" (SCSP), running at 22.6 MHz
Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)
[edit] Memory
1 MiB (8 mebibits) SDRAM
1 MiB (8 mebibits) DRAM, combined with SDRAM to make the main 2 MiB memory area
1.5 MiB (12 mebibits) VRAM
4 KiB VDP2 on-chip color RAM
512 KiB (4 mebibits) audio RAM
512 KiB (4 mebibits) CD-ROM cache
32 KiB nonvolatile RAM (battery backup)
512 KiB (4 mebibits) BIOS ROM
[edit] Audio
Saturn Custom Sound Processor
[edit] Video
VDP1 32-bit video display processor
VDP2 32-bit background and scroll plane video display processor
[edit] Storage
Saturn double-speed CD-ROM drive
[edit] Input/output
Two 7-bit bidirectional parallel I/O ports (controller ports)
High-speed serial communications port (Both SH2 SCI channels and SCSP MIDI, also used for the Serial port)
Cartridge connector
Internal expansion port for MPEG adapter card
Composite video/stereo (standard)
NTSC/PAL RF (optional RF adapter required)
S-Video compatible (separate cable required)
RGB compatible (separate cable required)
EDTV compatible (separate cable required)
Hi-Vision (separate cable required)
While the Saturn is capable of VGA (progressive/non-interlaced) video, no software ever used this mode and the system cannot force software to run in this mode. Some development systems had VGA ports, but no consumer units ever offered this or other high-res functionality.
[edit] Power source
AC120 volts; 60 Hz (US)
AC240 volts; 50 Hz (EU)
AC100 volts; 60 Hz (JP)
3 volt lithium battery to power non-volatile RAM and SMPC internal real-time clock
Power Consumption: 25 W
[edit] Dimensions (US/European model)
Width: 260 mm (10.2 in)
Length: 230 mm (9.0 in)
Height: 83 mm (3.2 in)
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Wii
Processors:
CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[47]
GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[48] reportedly† clocked at 243 MHz[47]
Memory:
88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[49]
3 MB embedded GPU texture memory and framebuffer.
Ports and peripheral capabilities:
Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
Nintendo GameCube controller ports (4)
Nintendo GameCube Memory Card slots (2)
SD memory card slot
USB 2.0 ports (2)
Sensor Bar power port
Accessory port on bottom of Wii Remote
Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)[50]
Mitsumi DWM-W004 WiFi 802.11b/g wireless module[51]
Compatible with optional USB 2.0 to Ethernet LAN adaptor
Multi-output port for component, composite or S-Video