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Forums - Gaming - Stats/Scaling are horribly broken in Dark Souls =/

MasterVG71782 said:
Most people who have played Demon's Souls and Dark Souls have said that the classes that you choose in the beginning are for nothing more than just starting stats and equipment. The fact that any class can have the same equipment/stats at any point in their career means the classes are moot.

This is quite true. Classes are only templates that will give you better stats for the type of character you want to have. So if you want to be a Magic wielder, you start with better Intelligence stats if you pick a Sorceror than a Warrior, which starts with far less Intelligence.

Of course, you can always take the Warrior and invest heavily on Intelligence so you will have a hybrid mage that can use heavier equipment than a normal Sorceror. It's all about choices and playstyle, and that's one of the triumphs of the Souls series, you can be pretty much whatever you want to be. 



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lestatdark said:

I'm still looking for combos to increase my weapons power (without resorting to the utterly lame Magic Weapon glitch). Best I've had so far is 810, but I think I can get a better one. 


Best thing I can think of is Power Within. I took a break from using it since one cast is enough to force you to use about 2 flasks overtime (otherwise you're dead), but I've considered using it again because how easy it is to get humanity in ng+.

lestatdark said:
Also, I just noticed something from your OP.

Iron Flesh =/ Anyone can finish the game. Go on, I dare you to use Iron Flesh on bosses like Taurus, Quelaag, Ceaseless and Seath (or pretty much any boss that either has a knockback attack or magic/fire/lightning attack.

I've been using it on plenty of bosses in ng+. Even Quelaag, makes them pretty easy. It's only bad when you use it at a far distance and gotta slowly walk your way towards them. I still love the game but it didn't have that magic difficulty that Demon's Souls had. Fights like Maneater/Flamelurker were memorizing due to the stupid amount of deaths I had.

 

lestatdark said:
I don't see why that's a problem though. It seems you just want to remove everything from the game, every spell, every pyro, every miracle, and just be a hack and slash fest. Sorry to burst your bubble, that's what strategies are for.

Well then.....I really don't understand this statement. I never said remove pyromancy - I was just saying that it's not a unique "line" of spells, which throws out the concept being a "pyromancer" out out the window. Isn't this encouraging variety rather than heading in the direction of being a hack'n'slash fest? Oh hey, why boost my attunement slots heavily for pyromancy when I can just be a strong melee guy with tons of damage and get free pyromancy while I'm at it?

Every miracle? I only mentioned TWoP, and I'd love for it to stay in the game as long as it's toned down. It indirectly increases your offensive power by a huge amount. I'd say it's strongest on melee types.

 

I never once implied that I wanted the game to be a hack'n'slash.

If this is where the discussion is headed, why don't we just end it here? Was hoping for some nice talk that isn't the same "GAME IS CHEAP, GAME IS HARD" stuff that I often see on other forums but guess I shouldn't be expecting much here either.



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PSN: Parasitic_Link

Parasitic said:
lestatdark said:

I'm still looking for combos to increase my weapons power (without resorting to the utterly lame Magic Weapon glitch). Best I've had so far is 810, but I think I can get a better one. 


Best thing I can think of is Power Within. I took a break from using it since one cast is enough to force you to use about 2 flasks overtime (otherwise you're dead), but I've considered using it again because how easy it is to get humanity in ng+.

lestatdark said:
Also, I just noticed something from your OP.

Iron Flesh =/ Anyone can finish the game. Go on, I dare you to use Iron Flesh on bosses like Taurus, Quelaag, Ceaseless and Seath (or pretty much any boss that either has a knockback attack or magic/fire/lightning attack.

I've been using it on plenty of bosses in ng+. Even Quelaag, makes them pretty easy. It's only bad when you use it at a far distance and gotta slowly walk your way towards them. I still love the game but it didn't have that magic difficulty that Demon's Souls had. Fights like Maneater/Flamelurker were memorizing due to the stupid amount of deaths I had.

 

lestatdark said:
I don't see why that's a problem though. It seems you just want to remove everything from the game, every spell, every pyro, every miracle, and just be a hack and slash fest. Sorry to burst your bubble, that's what strategies are for.

Well then.....I really don't understand this statement. I never said remove pyromancy - I was just saying that it's not a unique "line" of spells, which throws out the concept being a "pyromancer" out out the window. Isn't this encouraging variety rather than heading in the direction of being a hack'n'slash fest? Oh hey, why boost my attunement slots heavily for pyromancy when I can just be a strong melee guy with tons of damage and get free pyromancy while I'm at it?

Every miracle? I only mentioned TWoP, and I'd love for it to stay in the game as long as it's toned down. It indirectly increases your offensive power by a huge amount. I'd say it's strongest on melee types.

 

I never once implied that I wanted the game to be a hack'n'slash.

If this is where the discussion is headed, why don't we just end it here? Was hoping for some nice talk that isn't the same "GAME IS CHEAP, GAME IS HARD" stuff that I often see on other forums but guess I shouldn't be expecting much here either.

Meh, if you want talk about the game being cheap then you can definitely take the conversation some place else. The game's not cheap, it has some imbalances, just as Demon's Souls had as well. It's not less or more cheap than DeS. 

Or do I need to remind you about the whole Wrath of the Gods 4-2 cheapness amongst many other cheap exploits?  The infinite Soul Arrow spammers? The perma-lock Dragon Bone Smashers?  Heck in a couple of seconds alone I could remember many more imbalances and cheapness on DeS.

You don't get it do you? On Demon's Souls you could be a tanker and still cast Firestormer like a boss sorceror. It's the same frigging thing with pyros on this game, no one was expecting that. I don't see why suddendly it has become a major complain. If they can nerf the IMBAs and better the scaling on stats weapons, then the game will become much better, no doubt. People will be forced to actually think strategies for their class types instead of relying on same, old proven tricks. 

But to be honest, I'd rather have them address the glitches more urgently than the IMBAs, because that's what really breaking the online PVP. Not lightning wielders, not free pyros, but the frigging Magic Weapon Glitchers. 



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lestatdark said:

Meh, if you want talk about the game being cheap then you can definitely take the conversation some place else.


I'm not sure you're even reading what I'm writing now. Never said the game was cheap. I said I keep seeing people on other forums labeling the game as cheap.  I never directly said it, and hopefully the things I brought up isn't making it look like I think it is cheap. If I thought the game was cheap and stupid, I wouldn't have it on right now.

This is getting kinda pointless though - for whatever reason, you seem to be translating all my posts as insults towards the game when all I'm trying to do is bring up some good talk and debate.



http://soundcloud.com/cathode

PSN: Parasitic_Link

As one of the, perhaps the first, person to translate the blog entry at http://form.fromsoftware.jp/darksouls/blog/ ,
I think this is a pretty pointless post untill the update is out.



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Parasitic said:
lestatdark said:

Meh, if you want talk about the game being cheap then you can definitely take the conversation some place else.


I'm not sure you're even reading what I'm writing now. Never said the game was cheap. I said I keep seeing people on other forums labeling the game as cheap.  I never directly said it, and hopefully the things I brought up isn't making it look like I think it is cheap. If I thought the game was cheap and stupid, I wouldn't have it on right now.

This is getting kinda pointless though - for whatever reason, you seem to be translating all my posts as insults towards the game when all I'm trying to do is bring up some good talk and debate.

Well, i'm sorry if that's not what you're implying, but that's how it came across. I've been agreeing you with the things you said about the nerfing of lightning and about the scaling (above all the scaling) since your posts on the official thread, it's just that I also don't agree about you in other things too.

Also, I apologize if I was rude, it was not my intention, but alas i've seen enough discussions about this same topic, even on the main thread which were nothing but flaming towards the game, and I personally feel that it's one of the most balanced PVP games available (outside PC's) at the moment. I've been having tremendous amount of fun (and some moments of rage too, but that's normal for PVP situations) in the past couple of days, since I've hit level 150, because it reminds me of the good old times with DeS. 



Current PC Build

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spurgeonryan said:
lestatdark said:
spurgeonryan said:
I always thought that once patches came in reviewers should re-review games. If patches were available back in the 64 days, then maybe perfect dark would not have such a horrible framerate. Or maybe Glover would have a world that you could actually see. Am I the only one who thinks this?

That would create a lot of issues, especially for PC games since most of them get patches even years after their release (Half-Life 2 recently had a High-Res texture patch, which is quite the memory hogger, but puts the textures at an amazing level). 

It's the developers fault for not figuring out the problems affecting a game before it releases, or knowing about them but releasing the game anyway. Also, it's not as if every patch is designed exclusively to create a much better experience in a game, most of them are to fix minor issues or random glitches which doesn't affect the normal gameplay or functioning of a game. 

In the case of Dark Souls, it's just a PVP complain which doesn't affect the main game at all. Also, the more seasoned players have grown beyond these current problems, since it's more of an issue in lower levels PVP when these situations are more commonly felt. PVE and normal gameplay aren't affected because the builds that the OP is complaining about aren't effective nor do they work at all.


Well we have already started to get reviews for DLC , so you never know. I think some patches are big enough that they deserve a new review as well. But you are right for most of them!

I think some games that start out as a mess (like FFXIV, for example) should get reviewed again after they get fixed.



MasterVG71782 said:
spurgeonryan said:
lestatdark said:
spurgeonryan said:
I always thought that once patches came in reviewers should re-review games. If patches were available back in the 64 days, then maybe perfect dark would not have such a horrible framerate. Or maybe Glover would have a world that you could actually see. Am I the only one who thinks this?

That would create a lot of issues, especially for PC games since most of them get patches even years after their release (Half-Life 2 recently had a High-Res texture patch, which is quite the memory hogger, but puts the textures at an amazing level). 

It's the developers fault for not figuring out the problems affecting a game before it releases, or knowing about them but releasing the game anyway. Also, it's not as if every patch is designed exclusively to create a much better experience in a game, most of them are to fix minor issues or random glitches which doesn't affect the normal gameplay or functioning of a game. 

In the case of Dark Souls, it's just a PVP complain which doesn't affect the main game at all. Also, the more seasoned players have grown beyond these current problems, since it's more of an issue in lower levels PVP when these situations are more commonly felt. PVE and normal gameplay aren't affected because the builds that the OP is complaining about aren't effective nor do they work at all.


Well we have already started to get reviews for DLC , so you never know. I think some patches are big enough that they deserve a new review as well. But you are right for most of them!

I think some games that start out as a mess (like FFXIV, for example) should get reviewed again after they get fixed.

Correct me if i'm wrong, but aren't S-E re-doing FFXIV all over with a new engine and new mechanics? It's like a whole new, different game. They might as well call it FFXIV Remake.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
MasterVG71782 said:
spurgeonryan said:
lestatdark said:
spurgeonryan said:
I always thought that once patches came in reviewers should re-review games. If patches were available back in the 64 days, then maybe perfect dark would not have such a horrible framerate. Or maybe Glover would have a world that you could actually see. Am I the only one who thinks this?

That would create a lot of issues, especially for PC games since most of them get patches even years after their release (Half-Life 2 recently had a High-Res texture patch, which is quite the memory hogger, but puts the textures at an amazing level). 

It's the developers fault for not figuring out the problems affecting a game before it releases, or knowing about them but releasing the game anyway. Also, it's not as if every patch is designed exclusively to create a much better experience in a game, most of them are to fix minor issues or random glitches which doesn't affect the normal gameplay or functioning of a game. 

In the case of Dark Souls, it's just a PVP complain which doesn't affect the main game at all. Also, the more seasoned players have grown beyond these current problems, since it's more of an issue in lower levels PVP when these situations are more commonly felt. PVE and normal gameplay aren't affected because the builds that the OP is complaining about aren't effective nor do they work at all.


Well we have already started to get reviews for DLC , so you never know. I think some patches are big enough that they deserve a new review as well. But you are right for most of them!

I think some games that start out as a mess (like FFXIV, for example) should get reviewed again after they get fixed.

Correct me if i'm wrong, but aren't S-E re-doing FFXIV all over with a new engine and new mechanics? It's like a whole new, different game. They might as well call it FFXIV Remake.

I think so, but I don't know whether companies will re-review it, though they should.