TWRoO said: Here's some info about the second quest: |
Nice to hear!
I have the strategy guide, and it states that the dialogue is different, and the dungeons are as well, in subtle ways. Is this true?
Also, glad you like it!
TWRoO said: Here's some info about the second quest: |
Nice to hear!
I have the strategy guide, and it states that the dialogue is different, and the dungeons are as well, in subtle ways. Is this true?
Also, glad you like it!
Conegamer said:
Nice to hear! Also, glad you like it! |
I haven't noticed different dialogue apart from me choosing different options to answer questions. As for dungeon differences, only done the first one so far, didn't really notice much difference apart from the lack of hearts, I think some of the treasures (amber relic etc) may have moved.
I'll try and take more notice in the 2nd dungeon.
RolStoppable said:
There are a couple of instances when people tell you that you are playing in Hero Mode. Like that guy who tells you to focus on him with the Z button in the beginning of the game. I skipped all cutscenes, but I don't think that they've changed one bit. I didn't notice any differences in the dungeons, they are exactly the same. In response to your previous post, text doesn't scroll faster than usual. Just like before, you can only speed it up a little bit by holding down the A button. It's possible to override the fourth point on your list with a certain item. The game even tells you as much. |
I noticed the gossip stone talk about hero mode, I was probably too frustrated at not being able to skip Z-focus training to notice what he was saying.
Maybe it's because I have just been constantly holding the A-button during conversations then, though I thought I was doing that the first time round.
I assume the heart medal is the item you are talking about, haven't got that yet as I just blasted through the first dungeon and haven't returned to the sky... then I went back to my first file and had some fun with the boss challenges given by the yellow dragon.
TWRoO said:
I haven't noticed different dialogue apart from me choosing different options to answer questions. As for dungeon differences, only done the first one so far, didn't really notice much difference apart from the lack of hearts, I think some of the treasures (amber relic etc) may have moved. |
Cool. Are you finding it more difficult then? More importantly, are you enjoying it still?
And was the intro skippable?
RolStoppable said:
There are a couple of instances when people tell you that you are playing in Hero Mode. Like that guy who tells you to focus on him with the Z button in the beginning of the game. I skipped all cutscenes, but I don't think that they've changed one bit. I didn't notice any differences in the dungeons, they are exactly the same. In response to your previous post, text doesn't scroll faster than usual. Just like before, you can only speed it up a little bit by holding down the A button. It's possible to override the fourth point on your list with a certain item. The game even tells you as much. |
You finished the game as well Rol?
...
Did you like it? Where does it rank in comparison to past games?
RolStoppable said:
It's better than The Wind Waker, but worse than Twilight Princess. For now. It doesn't come close to Majora's Mask, A Link to the Past or the original game. I am a bit disappointed. |
Well let's face it, you aren't very easy to please
Also, we're talking aabout the GC version of Twilight Princess, right? Otherwise you're terribly wrong.
Which bits disappointed you then...
Mine's still in transit but man I hope it's not worse that Twilight Princess :S
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I just finished Farore's Silent Realm. It's not perfect, but it's good for the most part. A Link to the Past is still the best.
Soma said: Mine's still in transit but man I hope it's not worse that Twilight Princess :S |
I wouldn't worry. I wasn't a great fan of TP, but I'm loving Skyward Sword. I feel as though Rol's points, whilst valid, may be a bit harsh. TP was exactly the same after all. All Zelda's are.
RolStoppable said:
All the filler gameplay and there was quite a lot of it, especially towards the end. The developers should have put more emphasis on the combat and used that to make the game longer. You can't even upgrade your sword which is the most important aspect of an upgrade system. It's all about growing stronger, but SS fails on that level. |
I wouldn't mind an upgrade system that focused on defense. I spent most of my time in Monster Hunter focused on building impenetrable armor, after all...
Monster Hunter: pissing me off since 2010.