Michael-5 said:
Alby_da_Wolf said:
Michael-5 said:
2. Well not really. When you drop over a foot, your suspension compresses to it's maximum, and for low track cars, that's enough to bottom out. I'm talking about the moment it hits the ground from a drop. While driving over a hill I agree with you, but many super low LMP1 or F1 cars will still bottom out, even without a jump, on a convex surface.
3. I know what jump your referring to on nurburging. Always bottom out in Forza, but not in GT5. Again, I should play PC SIMS.
4. In Forza, you will roll over, in GT5, the car will self correct. Likely design choices as inreal life this would cripple your car, but at least Forza still punishes you for making this fatal error.
5. AI is where I want improvements. Forza AI is meh, GT5 isn't much better. Either way...processing power WILL BE OVER 9,000!!!!!
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2. A sudden drop over a foot deep is always catastrophic, the car nosedives when front wheels have the void under them but rear ones still lay on the ground, while taking off from a bump and landing after a flight as much high is a lot smoother.
3. Also in PC sims the car will bottom out and the suspensions are saved by a whisker by bump stops, but it must also be said that the fastest cars fast enough to take-off there, F1s and sport prototypes, don't anymore, as after 1967 aerodynamics started giving them up to several hundreds kg downforce, while the last F1s without ailerons, in 1967, were even lighter than currenf F1s, and a lot lighter than current touring cars, so the landing was less stressful on suspensions.
4. Anyway, even in the most realistic sims, for the necessary compromises we mentioned earlier, in this case particularly the dev times limits, we won't see the car behaviour simulated very well after it flipped over, and I don't expect the situation to improve very much even when HW limits get higher, devs won't dedicate very much time to correctly simulate a car rolling or sliding on its roof.
5. Oh yes. A nice compromise in the meantime, is the one chosen on GPL, they used parameters for aggressiveness and other driving features and abilities and they made them modifiable, setting them in the standard settings in a way that reflected the different driving styles and talents of real life pilots of 1967 season, this way, even with the less evolved AI of the late 90's, the pilot bots didn't look all the same but very varied. Widely different characteristics of the cars furtherly improved the diversity effect (also on human drivers, not just AI ones, for example I suck with everything except the 1967 Brabham, and correctly the 1967 Lotus is beyond my skills and precision limits ), making the whole thing look even more natural, you won't see them following the same trajectories, running in single file.
But now I really must reinstall the darn Win XP on the desktop, it's totally messed up, I've not been sim driving for a while, playing only non driving games the notebook can run and, on the desktop, small Linux games... Driving again won't be a problem, but I won't ever be able to recover the thread in Morrowind, I had too many sidequests and guild careers open when I upgraded the PC and suspended playing it!
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2. Hence my complaint with GT5's suspension models. Forza at least avoids this issue by not having jumps this big in fictional tracks, and when doing a large jump on Nurburgring, you still bottom out, although the damage is much more minor then I'd accept.
3. I know, but they still banned F1 on Nurburgring because of that jump, and they likely won't bring it back there.
4. Well if they make a good deformation model next gen, then rollovers will be better simulated. You never know where the franchises will go, I mean now GT5 has minivans, and Forza 4 has SUV's. Ever race in a Range Rover? It flips easily, not fun, but if the demand is there for more, then they will work onbetter roll over models.
5. They do that in Forza and GT5 as well. Many AI drivers are modelled after the driving behaviours of Touring car, or LMP car racers. I think 1 AI in GT5 is modeled after same Japanese Rally Guy who holds the record time for climbing some mountain in Colorado (Pikes Peak?), and he drive either a Suzuki or Subaru....lol, I'm so bad at details sometimes.
My computers right now, are nowhere near gaming spec, so It will be a while before one of them dies and needs to be replaced so I can play PC racing sims. one day...
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