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Forums - Gaming - GT5 vs F4 graphics (from in cockpit)/sound youtube comparison video--updated with DF comparison.

 

What is better for each game?

Sound: Forza 4 29 6.26%
 
Sound: GT5 6 1.30%
 
Graphics: Forza 4 14 3.02%
 
Graphics: GT5 67 14.47%
 
Sound/Graphics: Forza 4 109 23.54%
 
Sound/Graphics: GT5 144 31.10%
 
Sound: Both about the same 1 0.22%
 
Graphics: Both about the same 6 1.30%
 
Sound/Graphics: Both about the same 16 3.46%
 
See results. 69 14.90%
 
Total:461

Sound/Graphics for Forza 4 got 30 votes
Sound/Graphics for GT5 got 40 votes

Graphics for Forza 4 got 0 votes
Graphics for GT5 got 15 votes

Sound for Forza 4 got 2 votes
Sound for GT5 got 0 votes

It seems as if GT5 won. I'll leave it at that ^^. Gratz Ethomaz & Goforgold.



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RolStoppable said:
goforgold said:

lol my vids were pointless huh, only because I was right and you can argue with them at all, typical

and no making an arbitrary point list is meaningless, listing to Jeremy Clarkson and looking at 25 cars are in no way comparable to racing in varying weather conditions and different track surfaces

and for the record I do accept that other people think Forza 4 is better for thier reasons..........but that isn't going to stop me from laughing at those reasons because seriously, they're too damn hilarious

Me: GT5 lets me race is different weather conditions, and track surfaces

Forza fans: well.......we get to listen to Clarkson narrate Forza 4, and get to paint our cars ha better sim confirmedz

how can you expect me NOT to laugh at that, seriously

believe me if it was the other way around, you'd be laughing to

I am laughing at all of you, because you have been going in circles since an estimated 700 posts. But that's what Forza and GT are about, so maybe I shouldn't blame you people too much.

oh if only Nintendo had a racing simulator

would be funny if they make one for the wii u and just combine both GT and Forza and outclass both of them, that would be interesting, but alas this is nitendo (they no give  shit about the core, especially the hardcore racing sim fans) so tis' just a dream



yo_john117 said:
goforgold said:
yo_john117 said:
^^ being mature as usual I see.

Most of his last post is kind of pointless (like your videos post was) but his top little paragraph hits home.

lol my vids were pointless huh, only because I was right and you can argue with them at all, typical

and no making an arbitrary point list is meaningless, listing to Jeremy Clarkson and looking at 25 cars are in no way comparable to racing in varying weather conditions and different track surfaces

and for the record I do accept that other people think Forza 4 is better for thier reasons..........but that isn't going to stop me from laughing at those reasons because seriously, they're too damn hilarious

Me: GT5 lets me race is different weather conditions, and track surfaces

Forza fans: well.......we get to listen to Clarkson narrate Forza 4, and get to paint our cars ha better sim confirmedz

how can you expect me NOT to laugh at that, seriously

believe me if it was the other way around, you'd be laughing to

No I wouldn't be because I see the worth in both GT5 and F4 since i'm not that overly biased. All of those features are very welcome (and awesome) 

 

I can't wait to find GT5 for cheap on Black Friday because then unlike you I will get to experience the best of both worlds

you'll have an apple pie and an apple

while I'll just have apple pie....can't say i'm to sad about that



GT5 is raping the shit out of FM4 on the poll lol. It seems as if this topic is done!



Is there any poll in this site that isn't "won" by Sony fans?



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goforgold said:
yo_john117 said:
^^ being mature as usual I see.

Most of his last post is kind of pointless (like your videos post was) but his top little paragraph hits home.

lol my vids were pointless huh, only because I was right and you can argue with them at all, typical

and no making an arbitrary point list is meaningless, listing to Jeremy Clarkson and looking at 25 cars are in no way comparable to racing in varying weather conditions and different track surfaces

and for the record I do accept that other people think Forza 4 is better for thier reasons..........but that isn't going to stop me from laughing at those reasons because seriously, they're too damn hilarious

Me: GT5 lets me race is different weather conditions, and track surfaces

Forza fans: well.......we get to listen to Clarkson narrate Forza 4, and get to paint our cars ha better sim confirmedz

how can you expect me NOT to laugh at that, seriously

believe me if it was the other way around, you'd be laughing to


One thing you did not include is the FPS for GT5 and Forza 4.  In a racing game, to have your FPS dip below 30FPS I would not call stellar experience.  Forza 4 barely Dips below 60 and if it does its 1FPS.  This in a lot of people opinion is huge.  Yes, GT5 has the most content but a lot of people like a more focused experience.  The 2 developers concentrated on 2 different experience which can cater to 2 different gamers.  Poly wanted more content but had a very unsavory interface and poor FPS.  Turn 10 polished their game FPS and physics giving a smoother experience and feel.



pezus said:
Kynes said:

Is there any pool in this site that isn't "won" by Sony fans?

I wasn't aware of any pools being given away on here


Nitpicking a bit too much, don't you think so?



Machiavellian said:
goforgold said:
yo_john117 said:
^^ being mature as usual I see.

Most of his last post is kind of pointless (like your videos post was) but his top little paragraph hits home.

lol my vids were pointless huh, only because I was right and you can argue with them at all, typical

and no making an arbitrary point list is meaningless, listing to Jeremy Clarkson and looking at 25 cars are in no way comparable to racing in varying weather conditions and different track surfaces

and for the record I do accept that other people think Forza 4 is better for thier reasons..........but that isn't going to stop me from laughing at those reasons because seriously, they're too damn hilarious

Me: GT5 lets me race is different weather conditions, and track surfaces

Forza fans: well.......we get to listen to Clarkson narrate Forza 4, and get to paint our cars ha better sim confirmedz

how can you expect me NOT to laugh at that, seriously

believe me if it was the other way around, you'd be laughing to


One thing you did not include is the FPS for GT5 and Forza 4.  In a racing game, to have your FPS dip below 30FPS I would not call stellar experience.  Forza 4 barely Dips below 60 and if it does its 1FPS.  This in a lot of people opinion is huge.  Yes, GT5 has the most content but a lot of people like a more focused experience.  The 2 developers concentrated on 2 different experience which can cater to 2 different gamers.  Poly wanted more content but had a very unsavory interface and poor FPS.  Turn 10 polished their game FPS and physics giving a smoother experience and feel.

then why da fuck are these being compared???

oh and good thing GT5 doesn't dip below 30fps then huh



goforgold said:
yo_john117 said:
goforgold said:
yo_john117 said:
^^ being mature as usual I see.

Most of his last post is kind of pointless (like your videos post was) but his top little paragraph hits home.

lol my vids were pointless huh, only because I was right and you can argue with them at all, typical

and no making an arbitrary point list is meaningless, listing to Jeremy Clarkson and looking at 25 cars are in no way comparable to racing in varying weather conditions and different track surfaces

and for the record I do accept that other people think Forza 4 is better for thier reasons..........but that isn't going to stop me from laughing at those reasons because seriously, they're too damn hilarious

Me: GT5 lets me race is different weather conditions, and track surfaces

Forza fans: well.......we get to listen to Clarkson narrate Forza 4, and get to paint our cars ha better sim confirmedz

how can you expect me NOT to laugh at that, seriously

believe me if it was the other way around, you'd be laughing to

No I wouldn't be because I see the worth in both GT5 and F4 since i'm not that overly biased. All of those features are very welcome (and awesome) 

 

I can't wait to find GT5 for cheap on Black Friday because then unlike you I will get to experience the best of both worlds

you'll have an apple pie and an apple

while I'll just have apple pie....can't say i'm to sad about that

Explain your thought process? I'm intrigued as to how anyone can think in such a messed up way.

With your logic of features that would mean Halo is leagues better than any PS3 FPS exclusive simply because it has more features that are importent in a FPS. 

 

But in reality I'll have and apple pie like you said and i'll have a peach pie. Both of them are wonderfully delicious in their own way.

Drop the stupid amount of bias you have.



Alby_da_Wolf said:
Michael-5 said:
Alby_da_Wolf said:

GPL did both complete physics and damage simulation of suspensions, but it had undeformable chassis too. Most probably it's a necessary compromise when RAM is limited, but also when decisions to allocate funds and dev time and resources must be made.

Just think about this: suspension are dynamic parts of which a real time model must be implemented, so simulating them when they are damaged has roughly the same computational weight and a deformed arm can be simulated changing characteristic angles and sizes in the same way, although with exaggerated values, in which suspension settings are simulated.

But a chassis, despite not really rigid, is tens or hundreds thousand times more rigid than suspensions, so when simulating it undamaged, approximation to a totally rigid one, maybe adding some approximated angles to suspensions ones to simulate its very small deformations, can be done. Simulating faithfully greater deformations would require a more detailed and modifiable chassis model that would differ noticeably from the simpler approximated one only for heavy damages, so additional resources, dev costs, RAM requirements and computational weight would be added just to be used to simulate the chassis and car behaviour when damage is so heavy to totally compromise the race.

Hence, a sensible compromise is to simulate as well as possible suspensions damages, when accidents are serious enough, the damages will stop the car anyway, but here comes the problem: in open-wheels cars suspensions are totally exposed to damage, so in most serious accidents they'll receive enough damages to stop the car and so give the correct effect of the accident to the race.

But in cars with covered wheels, they are a lot more protected, particularly if the chassis is approximated with a totally rigid one, so using suspension damage will be often not enough to realistically kick cars out of the race in accidents that in reality should do it.

Approximating engine damage from over-revving or overheating has less consequences on realism (as long as permanent damage in reality is simulated with permanent damage in the game), and simulating its damages from hits is almost totally unnecessary, as in reality chassis, suspensions and wheels should be heavily damaged before it and also in cars with the engine protruding forward or backward, so more vulnerable, an heavy hit to it would damage chassis, axles (if the traction is on the same part where the engine is) and suspensions.

I gotta get more into PC gaming. Yea one of the most unrealistic things about GT5 is that you can jump a car 10-15 feet high and no damage. A car will have serious suspension damage for heights over 1 foot, and most of these cars would bottom out at that height causing body damage. Anything more then a foot would likely destroy the car. However Kazunori Yamauchi says they had to limit the damage in GT5 to make it fun. If they started making it realistic, many of the non existant dream tracks wouldn't be drivable.

It's so stupid though. I know for Forza 4, non of the tracks let you jump over a foot. None of this BS, it's all realistic.

It's not even so simple in reality, as like when skiing, the consequences of a jump aren't just a function of its height, but also of how the car lands and how's the road slope at landing and not only slope, but also at least its first derivative, as it influences whether it will add or subtract suspension compression to the one caused by just absorbing the vertical speed of the landing.

First derivative of what? Do you mean velocity (derivative of position)?

Maybe next gen Forza's/GT's will fix this issue. It really bugs the heck out of me when I play GT5 because it's been a problem since GT3, never adressed, and they call it a sim...



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