Michael-5 said:
Well..... see the thing is for large scale collisions Turn 10 uses both pre-calculated values and real time deformation modeling. Tire deformation, along with break wear, and damage to smaller compnents (like the alignment) is all modeled real time. A big hit to the was used pre-calculated values because as you see your car does not deform. Ontop of that, but Turn 10 and PD scale back those values because well any impact at high speed will ruin your race entirely. Both games sacrifice some realism to make the game playable, but I hope future games offer true simulation damage (including chasis deformation). However most manufacterers will probably not agree to this any time soon. Fifth Gear (rival of Top Gear) did a test of a Ford Focus hitting a wall at 120MPH. It's pretty deadly, it will be a while before we see any sim model deformations like that. This is the newest season (20 i think) episode 1 or 2. |
It annoys me to no end that car manufacterers are holding back features like that.
And I knew that both game scale back drastically what happens in a car crash...probably for the same reason as the bolded up above.



























